Skip to content

FB1AppearancePartsScalarParameterInfo

🧮 Struct: FB1AppearancePartsScalarParameterInfo

Defines a scalar material parameter for customizing a specific material section of the character's appearance.

Properties

  • ListKey (FString): Unique identifier used to distinguish the scalar parameter in character customization UI.
  • ParameterName (FName): Name of the material parameter used to customize the scalar value of a specific part of the character's appearance.
  • ParameterDescTextId (FString): Localized description of the scalar parameter displayed in the UI.
  • DefaultValue (float): Default scalar value when the parameter is initialized.
  • MinValue (float): Minimum value for the scalar parameter.
  • MaxValue (float): Maximum value for the scalar parameter.
  • MaterialSectionIndices (TArray<int32>): List of material section indices where this scalar parameter should be applied.