FB1AppearancePartsScalarParameterInfo
🧮 Struct: FB1AppearancePartsScalarParameterInfo¶
Defines a scalar material parameter for customizing a specific material section of the character's appearance.
Properties¶
- ListKey (
FString
): Unique identifier used to distinguish the scalar parameter in character customization UI. - ParameterName (
FName
): Name of the material parameter used to customize the scalar value of a specific part of the character's appearance. - ParameterDescTextId (
FString
): Localized description of the scalar parameter displayed in the UI. - DefaultValue (
float
): Default scalar value when the parameter is initialized. - MinValue (
float
): Minimum value for the scalar parameter. - MaxValue (
float
): Maximum value for the scalar parameter. - MaterialSectionIndices (
TArray<int32>
): List of material section indices where this scalar parameter should be applied.