EB1StateVariationType
🎛️ Enum: EB1StateVariationType¶
Defines variations that affect object or actor states in the world.
- None: Indicates that no specific variation is applied.
- ChangeStaticMesh: Replaces the current static mesh with a different one.
- AttachStaticMesh: Attaches an additional static mesh to the object.
- NotSetStaticMesh: Unset the static mesh.
- PlayFX: Plays a visual effect (e.g., particles, Niagara).
- PlayAnimation: Plays an animation sequence.
- ChangeMaterialLayerParam: Alters a material layer parameter.
- ComponentVisibility: Toggles the visibility of a component.
- PlaySound: Plays a sound.
- StopSound: Stops a currently playing sound.
- SpawnFire: Spawns a fire effect.
- UnableBuildMode: Marks the object as unbuildable in build mode.