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EB1StateVariationType

🎛️ Enum: EB1StateVariationType

Defines variations that affect object or actor states in the world.

  • None: Indicates that no specific variation is applied.
  • ChangeStaticMesh: Replaces the current static mesh with a different one.
  • AttachStaticMesh: Attaches an additional static mesh to the object.
  • NotSetStaticMesh: Unset the static mesh.
  • PlayFX: Plays a visual effect (e.g., particles, Niagara).
  • PlayAnimation: Plays an animation sequence.
  • ChangeMaterialLayerParam: Alters a material layer parameter.
  • ComponentVisibility: Toggles the visibility of a component.
  • PlaySound: Plays a sound.
  • StopSound: Stops a currently playing sound.
  • SpawnFire: Spawns a fire effect.
  • UnableBuildMode: Marks the object as unbuildable in build mode.