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EB1TargetFilterType

🎛️ Enum: EB1TargetFilterType

Determines the type of filter applied to identify a specific interaction or object target.

  • Invalid: Find game objects that can use the specified InteractionBag Id..
  • InteractionBagId: Find game objects that can use interactions categorized under InteractionBagCategory.
  • InteractionBagCategory: Find the game object with the specified ObjectId.
  • ObjectId: Find game objects with the specified ObjectTag.
  • Character: Find Joy characters currently located on the same site.
  • CarriedObject: Targets the currently carried object.
  • AutoPutDown: Finds where the carried object should be placed.
  • Vehicle: Targets a vehicle.
  • OwnedVehicle: Find vehicles owned by the player.
  • VehiclePassenger: Find Joy characters seated in a vehicle.(Only works when the target is a vehicle.).
  • ConnectedChairObject: Find chair objects connected to the target.(e.g., A chair in front of a computer)
  • RelationshipStat: Among Joy characters who have a relationship with the player, find those based on relationship comparison. Vehicle: Find vehicles within range.
  • Site: Find site area sites within range.
  • CharacterDiningSlot: Find carriable objects placed on the table in front of a Joy character.
  • PutDownDiningSlot: Targets where food can be placed.
  • PickedObjectSlot: Find a specific object slot of the selected object.
  • ChairObject: Find chairs within range.
  • CoopRole: Filters for cooperative interaction roles.
  • Tag: Filters by tag (S1: Character, GameObject, Vehicle).
  • EntityTag: Find type objects that have the EntityTag
  • PickedObjectOccupiedSlot: Filters for occupied slot on picked object.
  • SiteEventRole: Find Joy characters participating in the same site or social event role.
  • Engagement: Find the engaged partner.
  • Spouse: Find the spouse.
  • TalkLocation: Filters by available talk location.
  • ServiceTrigger: When the player is performing a service (e.g., firefighter, police officer), find the Joy who requested the service (trigger).
  • ServiceExecutioner: Find the Joy character(s) performing the service requested by the player.
  • ObjectTag: Filters by object tag.
  • InteractionBagIdDoNotCheckOccupyEntityId: Filters InteractionBag without checking entity ID.