EB1ActionType
π§ Enum: EB1ActionType¶
Defines various character or object actions used in simulation sequences.
- Invalid: Default value representing no action.
- WalkTo: Moves to a specific location.
- WalkToCompany: Moves to a company location.
- WalkToHome: Navigates to the character's home.
- WalkToNearby: Walks to a nearby point of interest.
- WalkToNearestRoad: Heads toward the closest road.
- WalkToNearestCityGraph: Navigates to nearest city graph node.
- WalkToSite: Moves to a designated site.
- WalkToNonCancelable: Walk that cannot be interrupted.
- WalkToPortal: Moves to a portal or transfer point.
- WalkToSubway: Heads toward a subway entrance.
- WalkToVehicle: Moves toward a vehicle.
- TeleportTo: Instantly relocates to a target position.
- PlayAnim: Plays an animation based on the target type (
AnimCharacter_*
orAnimGameObject_*
). - PlayLoopAnim: Plays a looping animation tied to the target type.
- PlayVATAnim: Plays a vertex animation texture-based animation.
- RotateTo: Rotates to face a specified direction.
- ChangePosture: Changes the characterβs posture.
- PickUp: Plays pickup animation using S2 or
Grab
asset from S1. - PickUpAuto: Automatically plays pickup animation as above.
- PickUpCharacter: Picks up another character using similar animation logic.
- PutDown: Plays put-down animation defined by S1.
- PutDownInventoryObject: Places inventory item in the world.
- PutDownDestroy: Drops and destroys the item with animation.
- Delay: Waits for a duration.
- WaitForAsyncLoad: Waits until async loading finishes.
- Sleep: Initiates sleep state.
- Work: Begins working animation/state.
- Sit: Character takes a seated position.
- ChangeCostume: Changes or removes costume based on S2.
- ChangeOutfitCategory: Switches outfit category.
- RemoveCostumeByActionReason: Removes outfit due to contextual reason.
- BookRead: Plays book-reading animation defined in S2.
- Eat: Plays eating animation or consumes food.
- RabbitHole: Enters a building or location in rabbit-hole style.
- EditCharacter: Initiates character editing mode.
- UpdateAging: Triggers character aging update.
- Coop: Starts a cooperative interaction.
- CoopSelect: Selects a cooperative interaction.
- WaitCoopResponse: Waits for another characterβs coop response.
- WaitTalkSequence: Waits for a conversation sequence to begin.
- WaitTalkPositioning: Waits until positioned for conversation.
- WalkToContext: Walks based on contextual data.
- RotateToContext: Rotates based on contextual direction.
- PlayAnimContext: Plays a context-specific animation.
- TalkContext: Begins talking in context.
- LevelSequence: Plays a Level Sequence cinematic.
- WalkAroundSite: Roams around a site.
- WalkAroundLocation: Wanders a specified area.
- RequestEnterVehicle: Attempts to enter a vehicle.
- ChangeVehiclePartState: Changes a partβs state (e.g., open/close).
- MoveWithVehicle: Moves along with a vehicle.
- SpawnVehicle: Spawns a vehicle.
- ChangePostureSit: Takes seated posture.
- WalkToDirtyPlace: Moves to a dirty area to clean.
- WalkToSpawner: Goes to a spawner location.
- WalkToLocation: Walks to a general location.
- GrabInventoryObject: Picks item from inventory into hand.
- PopupMessage: Triggers a popup message.
- PlayVideo: Plays video content.
- Die: Executes a death sequence.
- LaunchCraft: Launches crafting process using
Crafting.Id
. - StartCrafting: Begins crafting with
Recipe.Id
. - ContinueCrafting: Resumes crafting progress.
- ProgressCrafting: Advances crafting stages.
- CleanDusty: Cleans dusty surfaces.
- Buy: Performs a purchase action.
- RunAway: Character flees from danger.
- CraftBulidMode: Crafts object in build mode.
- RegisterPocketMarketItem: Registers item for the pocket market.
- SelectSlotOwnership: Assigns slot ownership.
- GenerateMotion: Generates motion procedurally.
- PlayGeneratedMotion: Plays generated motion.
- WalkToSharedSiteSpawner: Walks to a shared site spawn point.
- SatisfyDesire: Fulfills a characterβs desire.
- Exercise: Performs an exercise or fitness action.