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EB1ExecuteType

🎛️ Enum: EB1ExecuteType

Represents various execution types that can be performed. This includes buffs, currency, inventory, appearance, relationships, and world interactions.

  • Invalid: Invalid.
  • None: None.
  • AddBuff: Add a buff to the referencing object.
  • RemoveBuff: Remove a buff from the referencing object.
  • AddRandomBuff: Addrandombuff.
  • RemoveBuffTag: Remove a buff from the referencing object. S1 refers to Buff.BuffBasicInfo.Tags.
  • AddStat: Increase the referencing object's stat.
  • RemoveStat: Decrease the referencing object's stat.
  • ChangeState: Change an attribute or state of the object.
  • RemoveState: Decrease the referencing object's stat.
  • ChangeStateAllInSite: Change an attribute or state of the object.
  • ChangeStateInRange: Change an attribute or state of the object.
  • SetRelationship: Setrelationship.
  • AddRelationship: Add a relationship to the referencing object.
  • AddRelationshipName: Add a relationship to the referencing object.
  • RemoveRelationshipName: Remove a relationship from the referencing object.
  • Marriage: Trigger a marriage between characters.
  • Divorce: Trigger a divorce action.
  • ReleaseRelationshipFocus: Releaserelationshipfocus.
  • AddSkillExp: Addskillexp.
  • SpawnNewCarriableObject: Spawn a new object into the world. S1 refers to Object_*.Id.
  • SpawnNewBookObject: Spawn a new object into the world.
  • SpawnNewFoodObject: Spawn a new object into the world.
  • SpawnNewCraftObject: Spawn a new object into the world.
  • DestroyCarriableObject: Destroy a specified object.
  • DestroyCraftObject: Destroy a specified object.
  • SetCraftObjectVisibility: Setcraftobjectvisibility.
  • AddCraftingProgress: Addcraftingprogress.
  • PickUpServedFoodObject: Pickupservedfoodobject.
  • PickUpAttachObject: Pickupattachobject.
  • PutDownDetachObject: Putdowndetachobject.
  • PickUpSlotObject: Pickupslotobject.
  • PickUpAttachCharacter: Pickupattachcharacter.
  • PutDownDetachCharacter: Putdowndetachcharacter.
  • AddModifier: Apply a modifier to the referencing object. S1 refers to Modifier_*.Id.
  • RemoveModifier: Remove a modifier from the referencing object. S1 refers to Modifier_*.Id.
  • AddCurrency: Add currency to the referencing object.
  • SetCurrency: Set currency amount for the referencing object.
  • AddCurrencyRange: Add currency to the referencing object.
  • ExchangeCurrency: Exchangecurrency.
  • PayForObjectExchange: Payforobjectexchange.
  • PayForObjectExchangeInSite: Payforobjectexchangeinsite.
  • RunScriptToTargetInSite: Runscripttotargetinsite. S1 refers to Script_*.Id.
  • SystemMessage: Systemmessage.
  • PopupMessage: Popupmessage.
  • AddLifeTrigger: Addlifetrigger.
  • RemoveLifeTrigger: Removelifetrigger.
  • Death: Cause the referencing character to die.
  • Pregnancy: Start a pregnancy for the referencing character.
  • ChildBirth: Trigger childbirth for a pregnant character.
  • AddHowling: Addhowling.
  • RemoveHowling: Removehowling.
  • AddSpeechBubble: Addspeechbubble. S1 refers to SpeechBubble_*.Id.
  • RemoveSpeechBubble: Removespeechbubble. S1 refers to SpeechBubble_*.Id.
  • AddTransientDesireStat: Addtransientdesirestat. S1 refers to Stat_*.Id.
  • RemoveTransientDesireStat: Removetransientdesirestat. S1 refers to Stat_*.Id.
  • ChangeAdmitDesireBoost: Change an attribute or state of the object.
  • ChangeJoyfulDesireBoost: Change an attribute or state of the object.
  • ChangeJobRank: Change an attribute or state of the object. S1 refers to Job_*.Id.
  • PregnancyBodyMorph: Pregnancybodymorph.
  • ChangeOutfit: Change an attribute or state of the object.
  • RemoveOutfit: Remove an outfit or clothing item.
  • RemoveOutfitByCostumeTag: Remove an outfit or clothing item.
  • ChangeOutfitCategory: Change an attribute or state of the object.
  • RemoveOutfitCategory: Remove an outfit or clothing item.
  • ChangeBaseOutfitCategory: Change an attribute or state of the object.
  • ChangeObjectWeathering: Change an attribute or state of the object.
  • OpenUI: Open the corresponding UI or interface.
  • EnableSprint: Enable a specific feature or ability.
  • DisableSprint: Disable a specific feature or ability.
  • SetDataLayerState: Setdatalayerstate.
  • SetClothWeatheringIntensity: Setclothweatheringintensity.
  • ApplyOverrideTimeline: Apply a visual or gameplay override.
  • ApplyOverrideTimelineTargetSite: Apply a visual or gameplay override.
  • RemoveOverrideTimeline: Removeoverridetimeline.
  • AttachMesh: Attachmesh.
  • DetachMesh: Detachmesh.
  • SendVisitMessage: Sendvisitmessage.
  • EndCurrentSchedule: Endcurrentschedule.
  • MakeRabbitHoleRelationship: Makerabbitholerelationship.
  • AddRabbitHoleRelationship: Addrabbitholerelationship.
  • CustomMobileMessage: Custommobilemessage.
  • CustomMobileMessageForMeetNow: Custommobilemessageformeetnow. S2 refers to Site_*.Id.
  • CustomMobileMessageForMeetWithTimeline: Custommobilemessageformeetwithtimeline. S2 refers to Site_*.Id.
  • CustomMessagePlainText: Custommessageplaintext.
  • OpenGiftBox: Open the corresponding UI or interface.
  • SendGiftBox: Sendgiftbox. S2 refers to MobileMessageParties.Id.
  • CharacterArrivedPopup: Characterarrivedpopup. S2 refers to InteractionBag_*.Id.
  • CleanDusty: Cleandusty.
  • PlayFX: Play an animation, FX, or sound.
  • PlayPP: Play an animation, FX, or sound.
  • PlaySound2D: Play an animation, FX, or sound.
  • StartDream: Startdream.
  • EndDream: Enddream.
  • EndSleepwalking: Endsleepwalking.
  • ShowDreamBubble: Showdreambubble.
  • HideDreamBubble: Hidedreambubble.
  • ChangeInteractionPickedActor: Change an attribute or state of the object.
  • SpawnGameObject: Spawngameobject. S1 refers to Object_*.Id.
  • SubActionPlayAnim: Subactionplayanim.
  • CancelInteractionBagByTag: Cancel the associated interaction or effect.
  • ApplyOneTimePostureAnim: Apply a visual or gameplay override.
  • CancelOneTimePostureAnim: Cancel the associated interaction or effect.
  • ReturnToParkingPlace: Returntoparkingplace.
  • FreezeVehicle: Freezevehicle.
  • UnfreezeVehicle: Unfreezevehicle.
  • PutInventoryCarriableObject: Putinventorycarriableobject.
  • PutDownInventoryObject: Putdowninventoryobject.
  • AddPerspective: Addperspective. S2 refers to PerspectiveCategory.Id.
  • FireExtinguish: Fireextinguish.
  • AddEntityTag: Addentitytag.
  • RemoveEntityTag: Removeentitytag.
  • MakeRumor: Makerumor.
  • RumorEvent: Rumorevent.
  • RumorTransfer: Rumortransfer.
  • RumorTransferByIndex: Rumortransferbyindex.
  • DespawnGameObject: Despawngameobject.
  • RequestService: Requestservice.
  • AddJobExp: Addjobexp.
  • ProfileUnlock: Profileunlock.
  • RelationshipTalkRecord: Relationshiptalkrecord.
  • PayTax: Paytax.
  • AddServiceUsage: Addserviceusage.
  • AddSeizure: Addseizure.
  • ForcedSale: Forcedsale.
  • AddQuest: Addquest.
  • RemoveQuest: Removequest.
  • SetInvisible: Setinvisible.
  • PutInInventory: Putininventory.
  • PutInSiteInventory: Putinsiteinventory.
  • BuyTargetObject: Buytargetobject.
  • SetDoorPrivilege: Setdoorprivilege.
  • SpawnFakeObject: Spawnfakeobject.
  • OpenChoiceCardPopup: Open the corresponding UI or interface.
  • AddObjectToBag: Addobjecttobag. S1 refers to Object_*.Id.
  • AddObjectTemplateToBag: Addobjecttemplatetobag.
  • RemoveObjectInBag: Removeobjectinbag. S1 refers to Object_*.Id.
  • RemoveObjectTemplateInBag: Removeobjecttemplateinbag.
  • SetGhostInteractionAvailability: Setghostinteractionavailability.
  • SetWorldGhostVisibility: Setworldghostvisibility.
  • PocketMarketRemoveSellingItem: Pocketmarketremovesellingitem.
  • AddFamilyMonitoringNotification: Addfamilymonitoringnotification.
  • Cohabit: Cohabit.
  • FinishService: Finishservice.
  • CreateSiteEvent: Createsiteevent.
  • FinishSiteEvent: Finishsiteevent.
  • OpenCreateSocialEventPopup: Open the corresponding UI or interface.
  • OpenCommonBox: Open the corresponding UI or interface.
  • SetMeshToSpawner: Setmeshtospawner.
  • SetMeshToNearestSpawner: Setmeshtonearestspawner.
  • CacheTemporaryMeshId: Cachetemporarymeshid.
  • AttachGrabObject: Attachgrabobject. S1 refers to Object_*.Id.
  • DetachGrabObject: Detachgrabobject.
  • HandOverGrabObject: Handovergrabobject.
  • SellGrabObject: Sellgrabobject.
  • ToastMessage: Toastmessage.
  • TakePicture: Takepicture.
  • PocketMarketSellingItemSold: Pocketmarketsellingitemsold.
  • SendCustomMobileMessageAll: Sendcustommobilemessageall.
  • ApplyOverrideSkin: Apply a visual or gameplay override.
  • ApplyOverrideSkinColor: Apply a visual or gameplay override.
  • Adoption: Adopt a character into the household.
  • AddObesityImmediate: Addobesityimmediate.
  • AddMuscleImmediate: Addmuscleimmediate.
  • AddCalorie: Addcalorie.
  • UpdateMainRelationship: Updatemainrelationship.
  • VisitWithOccupyTarget: Visitwithoccupytarget. S2 refers to after visit Execute Script_*.Id.
  • VisitWithoutOccupyTarget: Visitwithoutoccupytarget. S2 refers to after visit Execute Script_*.Id.