EB1ExecuteType
🎛️ Enum: EB1ExecuteType¶
Represents various execution types that can be performed. This includes buffs, currency, inventory, appearance, relationships, and world interactions.
- Invalid: Invalid.
- None: None.
- AddBuff: Add a buff to the referencing object.
- RemoveBuff: Remove a buff from the referencing object.
- AddRandomBuff: Addrandombuff.
- RemoveBuffTag: Remove a buff from the referencing object. S1 refers to Buff.BuffBasicInfo.Tags.
- AddStat: Increase the referencing object's stat.
- RemoveStat: Decrease the referencing object's stat.
- ChangeState: Change an attribute or state of the object.
- RemoveState: Decrease the referencing object's stat.
- ChangeStateAllInSite: Change an attribute or state of the object.
- ChangeStateInRange: Change an attribute or state of the object.
- SetRelationship: Setrelationship.
- AddRelationship: Add a relationship to the referencing object.
- AddRelationshipName: Add a relationship to the referencing object.
- RemoveRelationshipName: Remove a relationship from the referencing object.
- Marriage: Trigger a marriage between characters.
- Divorce: Trigger a divorce action.
- ReleaseRelationshipFocus: Releaserelationshipfocus.
- AddSkillExp: Addskillexp.
- SpawnNewCarriableObject: Spawn a new object into the world. S1 refers to Object_*.Id.
- SpawnNewBookObject: Spawn a new object into the world.
- SpawnNewFoodObject: Spawn a new object into the world.
- SpawnNewCraftObject: Spawn a new object into the world.
- DestroyCarriableObject: Destroy a specified object.
- DestroyCraftObject: Destroy a specified object.
- SetCraftObjectVisibility: Setcraftobjectvisibility.
- AddCraftingProgress: Addcraftingprogress.
- PickUpServedFoodObject: Pickupservedfoodobject.
- PickUpAttachObject: Pickupattachobject.
- PutDownDetachObject: Putdowndetachobject.
- PickUpSlotObject: Pickupslotobject.
- PickUpAttachCharacter: Pickupattachcharacter.
- PutDownDetachCharacter: Putdowndetachcharacter.
- AddModifier: Apply a modifier to the referencing object. S1 refers to Modifier_*.Id.
- RemoveModifier: Remove a modifier from the referencing object. S1 refers to Modifier_*.Id.
- AddCurrency: Add currency to the referencing object.
- SetCurrency: Set currency amount for the referencing object.
- AddCurrencyRange: Add currency to the referencing object.
- ExchangeCurrency: Exchangecurrency.
- PayForObjectExchange: Payforobjectexchange.
- PayForObjectExchangeInSite: Payforobjectexchangeinsite.
- RunScriptToTargetInSite: Runscripttotargetinsite. S1 refers to Script_*.Id.
- SystemMessage: Systemmessage.
- PopupMessage: Popupmessage.
- AddLifeTrigger: Addlifetrigger.
- RemoveLifeTrigger: Removelifetrigger.
- Death: Cause the referencing character to die.
- Pregnancy: Start a pregnancy for the referencing character.
- ChildBirth: Trigger childbirth for a pregnant character.
- AddHowling: Addhowling.
- RemoveHowling: Removehowling.
- AddSpeechBubble: Addspeechbubble. S1 refers to SpeechBubble_*.Id.
- RemoveSpeechBubble: Removespeechbubble. S1 refers to SpeechBubble_*.Id.
- AddTransientDesireStat: Addtransientdesirestat. S1 refers to Stat_*.Id.
- RemoveTransientDesireStat: Removetransientdesirestat. S1 refers to Stat_*.Id.
- ChangeAdmitDesireBoost: Change an attribute or state of the object.
- ChangeJoyfulDesireBoost: Change an attribute or state of the object.
- ChangeJobRank: Change an attribute or state of the object. S1 refers to Job_*.Id.
- PregnancyBodyMorph: Pregnancybodymorph.
- ChangeOutfit: Change an attribute or state of the object.
- RemoveOutfit: Remove an outfit or clothing item.
- RemoveOutfitByCostumeTag: Remove an outfit or clothing item.
- ChangeOutfitCategory: Change an attribute or state of the object.
- RemoveOutfitCategory: Remove an outfit or clothing item.
- ChangeBaseOutfitCategory: Change an attribute or state of the object.
- ChangeObjectWeathering: Change an attribute or state of the object.
- OpenUI: Open the corresponding UI or interface.
- EnableSprint: Enable a specific feature or ability.
- DisableSprint: Disable a specific feature or ability.
- SetDataLayerState: Setdatalayerstate.
- SetClothWeatheringIntensity: Setclothweatheringintensity.
- ApplyOverrideTimeline: Apply a visual or gameplay override.
- ApplyOverrideTimelineTargetSite: Apply a visual or gameplay override.
- RemoveOverrideTimeline: Removeoverridetimeline.
- AttachMesh: Attachmesh.
- DetachMesh: Detachmesh.
- SendVisitMessage: Sendvisitmessage.
- EndCurrentSchedule: Endcurrentschedule.
- MakeRabbitHoleRelationship: Makerabbitholerelationship.
- AddRabbitHoleRelationship: Addrabbitholerelationship.
- CustomMobileMessage: Custommobilemessage.
- CustomMobileMessageForMeetNow: Custommobilemessageformeetnow. S2 refers to Site_*.Id.
- CustomMobileMessageForMeetWithTimeline: Custommobilemessageformeetwithtimeline. S2 refers to Site_*.Id.
- CustomMessagePlainText: Custommessageplaintext.
- OpenGiftBox: Open the corresponding UI or interface.
- SendGiftBox: Sendgiftbox. S2 refers to MobileMessageParties.Id.
- CharacterArrivedPopup: Characterarrivedpopup. S2 refers to InteractionBag_*.Id.
- CleanDusty: Cleandusty.
- PlayFX: Play an animation, FX, or sound.
- PlayPP: Play an animation, FX, or sound.
- PlaySound2D: Play an animation, FX, or sound.
- StartDream: Startdream.
- EndDream: Enddream.
- EndSleepwalking: Endsleepwalking.
- ShowDreamBubble: Showdreambubble.
- HideDreamBubble: Hidedreambubble.
- ChangeInteractionPickedActor: Change an attribute or state of the object.
- SpawnGameObject: Spawngameobject. S1 refers to Object_*.Id.
- SubActionPlayAnim: Subactionplayanim.
- CancelInteractionBagByTag: Cancel the associated interaction or effect.
- ApplyOneTimePostureAnim: Apply a visual or gameplay override.
- CancelOneTimePostureAnim: Cancel the associated interaction or effect.
- ReturnToParkingPlace: Returntoparkingplace.
- FreezeVehicle: Freezevehicle.
- UnfreezeVehicle: Unfreezevehicle.
- PutInventoryCarriableObject: Putinventorycarriableobject.
- PutDownInventoryObject: Putdowninventoryobject.
- AddPerspective: Addperspective. S2 refers to PerspectiveCategory.Id.
- FireExtinguish: Fireextinguish.
- AddEntityTag: Addentitytag.
- RemoveEntityTag: Removeentitytag.
- MakeRumor: Makerumor.
- RumorEvent: Rumorevent.
- RumorTransfer: Rumortransfer.
- RumorTransferByIndex: Rumortransferbyindex.
- DespawnGameObject: Despawngameobject.
- RequestService: Requestservice.
- AddJobExp: Addjobexp.
- ProfileUnlock: Profileunlock.
- RelationshipTalkRecord: Relationshiptalkrecord.
- PayTax: Paytax.
- AddServiceUsage: Addserviceusage.
- AddSeizure: Addseizure.
- ForcedSale: Forcedsale.
- AddQuest: Addquest.
- RemoveQuest: Removequest.
- SetInvisible: Setinvisible.
- PutInInventory: Putininventory.
- PutInSiteInventory: Putinsiteinventory.
- BuyTargetObject: Buytargetobject.
- SetDoorPrivilege: Setdoorprivilege.
- SpawnFakeObject: Spawnfakeobject.
- OpenChoiceCardPopup: Open the corresponding UI or interface.
- AddObjectToBag: Addobjecttobag. S1 refers to Object_*.Id.
- AddObjectTemplateToBag: Addobjecttemplatetobag.
- RemoveObjectInBag: Removeobjectinbag. S1 refers to Object_*.Id.
- RemoveObjectTemplateInBag: Removeobjecttemplateinbag.
- SetGhostInteractionAvailability: Setghostinteractionavailability.
- SetWorldGhostVisibility: Setworldghostvisibility.
- PocketMarketRemoveSellingItem: Pocketmarketremovesellingitem.
- AddFamilyMonitoringNotification: Addfamilymonitoringnotification.
- Cohabit: Cohabit.
- FinishService: Finishservice.
- CreateSiteEvent: Createsiteevent.
- FinishSiteEvent: Finishsiteevent.
- OpenCreateSocialEventPopup: Open the corresponding UI or interface.
- OpenCommonBox: Open the corresponding UI or interface.
- SetMeshToSpawner: Setmeshtospawner.
- SetMeshToNearestSpawner: Setmeshtonearestspawner.
- CacheTemporaryMeshId: Cachetemporarymeshid.
- AttachGrabObject: Attachgrabobject. S1 refers to Object_*.Id.
- DetachGrabObject: Detachgrabobject.
- HandOverGrabObject: Handovergrabobject.
- SellGrabObject: Sellgrabobject.
- ToastMessage: Toastmessage.
- TakePicture: Takepicture.
- PocketMarketSellingItemSold: Pocketmarketsellingitemsold.
- SendCustomMobileMessageAll: Sendcustommobilemessageall.
- ApplyOverrideSkin: Apply a visual or gameplay override.
- ApplyOverrideSkinColor: Apply a visual or gameplay override.
- Adoption: Adopt a character into the household.
- AddObesityImmediate: Addobesityimmediate.
- AddMuscleImmediate: Addmuscleimmediate.
- AddCalorie: Addcalorie.
- UpdateMainRelationship: Updatemainrelationship.
- VisitWithOccupyTarget: Visitwithoccupytarget. S2 refers to after visit Execute Script_*.Id.
- VisitWithoutOccupyTarget: Visitwithoutoccupytarget. S2 refers to after visit Execute Script_*.Id.