EB1Anim TurnStop
🎛️ Enum: EB1Anim_TurnStop¶
Represents different turn-stop animation types, used to determine how a character ends rotational movement.
- None: No turn stop animation is played.
- FORWARD: Stops moving forward directly.
- L_90: Executes a 90-degree left turn stop.
- R_90: Executes a 90-degree right turn stop.
- L_180: Executes a 180-degree left turn stop (turns completely around to the left).
- R_180: Executes a 180-degree right turn stop (turns completely around to the right).
- MAX: Sentinel value, not used in gameplay.