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EB1Anim TurnStop

🎛️ Enum: EB1Anim_TurnStop

Represents different turn-stop animation types, used to determine how a character ends rotational movement.

  • None: No turn stop animation is played.
  • FORWARD: Stops moving forward directly.
  • L_90: Executes a 90-degree left turn stop.
  • R_90: Executes a 90-degree right turn stop.
  • L_180: Executes a 180-degree left turn stop (turns completely around to the left).
  • R_180: Executes a 180-degree right turn stop (turns completely around to the right).
  • MAX: Sentinel value, not used in gameplay.