EB1MissionCondition
🎛️ Enum: EB1MissionCondition¶
Defines conditions used to evaluate mission objectives, such as currency, interaction counts, site visits, and emotions.
- None: No condition.
- GetCurrency: Acquire a specific type of currency.
- HaveCurrency: Own a specific type of currency.
- HaveCurrencyExactly: Own exactly a specified amount of currency.
- HaveCurrencyUnder: Own less than a specified amount of currency.
- InteractionBagCount: Perform a number of interactions with a specific InteractionBag.
- InteractionCount: Perform a number of interactions with a specific Interaction.
- ActionTime: Spend time in a specific interaction action.
- SkillLevel: Reach a certain skill level.
- HaveJob: Have a specific job.
- HaveJobRank: Have a specific job rank.
- RelationshipCount: Maintain a number of specific relationships.
- CompleteAmbitionMission: Complete a mission related to an ambition.
- BuyObject: Purchase an object with a specific tag.
- InteractionBagCountInSite: Count interactions at a specific site with a specific InteractionBag.
- InteractionBagTimeInSite: Time spent interacting in a specific site with a specific InteractionBag.
- EnterSiteCount: Number of times the site has been entered.
- InteractionBagTagCountInSiteTag: Count interactions in sites with a specific tag and InteractionBag tags.
- InteractionBagTagTimeInSiteTag: Time spent interacting in sites with specific site and InteractionBag tags.
- EnterSiteTagCount: Number of entries into sites with a specific tag.
- InteractionBagCountDuringEmotion: Count interactions under a specific emotion state (InteractionBag-based).
- InteractionCountDuringEmotion: Count interactions under a specific emotion state (interaction-based).
- InteractionBagCountAtFamilyRelationshipType: Count interactions with characters of a family relationship type (InteractionBag-based).
- InteractionCountAtFamilyRelationshipType: Count interactions with characters of a family relationship type (interaction-based).
- HaveFamilyCount: Have a specific number of family members.
- HasChildMarried: Have a child who is married.
- HaveEmploymentForm: Have a specific employment form.
- UpdateRankCount: Number of job rank updates.
- TakeASubway: Number of times subway has been used.
- SkillsReachedLevel: Number of skills that reached a target level.
- SitePrice: Compare price of current residence.
- SiteSize: Compare size of current residence.
- FamilyLoveDuringDay: Maintain family love for a number of days.
- AddBuffCount: Add a specific buff a number of times.
- AddEntityTagCount: Add a specific EntityTag a number of times.
- MissionClearCount: Number of missions cleared (World Mission only).
- GamePlayTime: Total gameplay time.