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EB1MissionCondition

🎛️ Enum: EB1MissionCondition

Defines conditions used to evaluate mission objectives, such as currency, interaction counts, site visits, and emotions.

  • None: No condition.
  • GetCurrency: Acquire a specific type of currency.
  • HaveCurrency: Own a specific type of currency.
  • HaveCurrencyExactly: Own exactly a specified amount of currency.
  • HaveCurrencyUnder: Own less than a specified amount of currency.
  • InteractionBagCount: Perform a number of interactions with a specific InteractionBag.
  • InteractionCount: Perform a number of interactions with a specific Interaction.
  • ActionTime: Spend time in a specific interaction action.
  • SkillLevel: Reach a certain skill level.
  • HaveJob: Have a specific job.
  • HaveJobRank: Have a specific job rank.
  • RelationshipCount: Maintain a number of specific relationships.
  • CompleteAmbitionMission: Complete a mission related to an ambition.
  • BuyObject: Purchase an object with a specific tag.
  • InteractionBagCountInSite: Count interactions at a specific site with a specific InteractionBag.
  • InteractionBagTimeInSite: Time spent interacting in a specific site with a specific InteractionBag.
  • EnterSiteCount: Number of times the site has been entered.
  • InteractionBagTagCountInSiteTag: Count interactions in sites with a specific tag and InteractionBag tags.
  • InteractionBagTagTimeInSiteTag: Time spent interacting in sites with specific site and InteractionBag tags.
  • EnterSiteTagCount: Number of entries into sites with a specific tag.
  • InteractionBagCountDuringEmotion: Count interactions under a specific emotion state (InteractionBag-based).
  • InteractionCountDuringEmotion: Count interactions under a specific emotion state (interaction-based).
  • InteractionBagCountAtFamilyRelationshipType: Count interactions with characters of a family relationship type (InteractionBag-based).
  • InteractionCountAtFamilyRelationshipType: Count interactions with characters of a family relationship type (interaction-based).
  • HaveFamilyCount: Have a specific number of family members.
  • HasChildMarried: Have a child who is married.
  • HaveEmploymentForm: Have a specific employment form.
  • UpdateRankCount: Number of job rank updates.
  • TakeASubway: Number of times subway has been used.
  • SkillsReachedLevel: Number of skills that reached a target level.
  • SitePrice: Compare price of current residence.
  • SiteSize: Compare size of current residence.
  • FamilyLoveDuringDay: Maintain family love for a number of days.
  • AddBuffCount: Add a specific buff a number of times.
  • AddEntityTagCount: Add a specific EntityTag a number of times.
  • MissionClearCount: Number of missions cleared (World Mission only).
  • GamePlayTime: Total gameplay time.