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EB1ModifierType

🎛️ Enum: EB1ModifierType

Represents the type of modifier being applied.

  • Invalid: Uninitialized or invalid modifier.
  • None: No modification.
  • SkillExp: Defines the multiplier for increasing or decreasing relationship points (Skill.Id).
  • Relationship: Affects relationship stat (RelationshipStat.Id).
  • BuffTime: Sets the multiplier for the duration of buffs (Buff.Id).
  • EmotionBuffTime: Sets the multiplier for the duration of buffs tied to specific emotions. (Emotion.Id).
  • Stat: Defines the multiplier applied when need points are modified via scripts or other systems. (Stat.Id).
  • StatDecay: Defines the multiplier applied when need points decrease naturally over time. (Stat.Id).
  • AutonomyStat: Defines the multiplier applied to the probability of selecting a specific need during autonomous behavior. (Stat.Id).
  • AutonomyInteraction: Defines the multiplier applied to the probability of selecting interactions with specific interaction tags during autonomy.(InteractionBag.Id).
  • InteractionResult: Affects the BaseResultPoint after an interaction is completed, influencing the selection of follow-up interactions. (Interaction.Id).
  • InteractionBagResult: Affects the BaseResultPoint of the interaction bag after an interaction is completed, influencing the selection of follow-up interactions. (InteractionBag.Id).
  • InteractionSequenceProb: Defines the multiplier applied to the probability of each interaction sequences.
  • Job: Related to job or career systems.
  • Weathering: Related to furniture weathering.
  • GameConfig: Related to game system configurations.
  • InteractionBagReward: Related to rewards from interaction bags.
  • Howling: Related to howling behavior.
  • Age: Related to age-based systems.
  • DreamProbability: Affects the probability of having a dream.
  • DreamPoolWeight: Modifies the weight of dream-related actions.
  • SubAction: Modifies a sub-action behavior.
  • AutonomyStatHighPriority: Influences the probability of prioritizing certain needs before selecting which need to satisfy autonomously. (Stat.Id).
  • CraftingProgressTime: Affects crafting progress time.