[Cond]_VehiclePartState¶
Overview¶
- Checks whether a specific part of a vehicle—either the BaseObject itself or a vehicle the BaseObject is using—is in a specific state.
Parameter¶
| Params | Description |
|---|---|
| BaseObject | The object to check the condition against. If the object is a character and not a vehicle, the condition targets the vehicle the character is using. |
| Command | VehiclePartState |
| CompareType | Comparison operator type (Equal, NotEqual) |
| S1 | Name of the vehicle part (EB1VehiclePartType) |
| S2 | State of the vehicle part to compare |
Example¶
| Example | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 |
|---|---|---|---|---|---|---|---|
| If the Trunk part of the target vehicle is Open | Target | VehiclePartState | Equal | Trunk | Open | ||
| If the DriverWindow part of the target vehicle is not Close | Target | VehiclePartState | NotEqual | DriverWindow | Close |