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[Cond]_VehiclePartState

Overview

  • Checks whether a specific part of a vehicle—either the BaseObject itself or a vehicle the BaseObject is using—is in a specific state.

Parameter

Params Description
BaseObject The object to check the condition against. If the object is a character and not a vehicle, the condition targets the vehicle the character is using.
Command VehiclePartState
CompareType Comparison operator type (Equal, NotEqual)
S1 Name of the vehicle part (EB1VehiclePartType)
S2 State of the vehicle part to compare

Example

Example BaseObject Command CompareType S1 S2 F1 F2
If the Trunk part of the target vehicle is Open Target VehiclePartState Equal Trunk Open
If the DriverWindow part of the target vehicle is not Close Target VehiclePartState NotEqual DriverWindow Close