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[Cond]_IsPreferenceLike

Overview

  • Checks whether the character has a specific sentiment (e.g. Like, Dislike, Neutral) toward a given preference.

Parameter

Params Description
BaseObject The object to check the condition for
Command IsPreferenceLike
CompareType Comparison type
S1 Preference ID
S2 Preference sentiment to compare: Common (Neutral), Like, Dislike

Examples

Example Description BaseObject Command CompareType S1 S2 F1 F2
If my preference for Dancing is 'Like' Self IsPreferenceLike Equal Dancing Like
If my preference for Dancing is NOT 'Like' Self IsPreferenceLike NotEqual Dancing Like
If my preference for Cooking is 'Neutral' (Common) Self IsPreferenceLike Equal Cooking Common
If my preference for Cooking is 'Dislike' Self IsPreferenceLike Equal Cooking Dislike