[Cond]_OwnedEmotionLevel¶
Overview¶
- Checks the level of a specific emotion that the character currently possesses.
Parameter¶
| Params | Description | 
|---|---|
| BaseObject | The object to evaluate (Self or Target) | 
| Command | EmotionLevel | 
| CompareType | Type of comparison | 
| S1 | Emotion type to check: • Normal • Sleep • Preoccupied • Curious • Convinced • Excited • Enchanting • Funny • Calm • Touched • Surprised • Bored • Tired • Sad • Uncomfortable • Uneasy • Cringing • Irritated • Worried • Happy • Confident | 
| F1 | Level of the emotion to compare | 
Examples¶
| Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | 
|---|---|---|---|---|---|---|---|
| If I possess the emotion Happyat level 1 | Self | EmotionLevel | Equal | Happy | 1 | ||
| If I possess the emotion Sadat level 2 | Self | EmotionLevel | Equal | Sad | 2 | ||
| If I possess the emotion Confidentat level 2 | Self | EmotionLevel | Equal | Confident | 2 | ||
| If the Target possesses the emotion Happyat level greater than 1 | Target | EmotionLevel | Greater | Happy | 1 |