[Cond]_OwnedEmotionLevel¶
Overview¶
- Checks the level of a specific emotion that the character currently possesses.
Parameter¶
Params | Description |
---|---|
BaseObject | The object to evaluate (Self or Target) |
Command | EmotionLevel |
CompareType | Type of comparison |
S1 | Emotion type to check: • Normal • Sleep • Preoccupied • Curious • Convinced • Excited • Enchanting • Funny • Calm • Touched • Surprised • Bored • Tired • Sad • Uncomfortable • Uneasy • Cringing • Irritated • Worried • Happy • Confident |
F1 | Level of the emotion to compare |
Examples¶
Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 |
---|---|---|---|---|---|---|---|
If I possess the emotion Happy at level 1 |
Self | EmotionLevel | Equal | Happy | 1 | ||
If I possess the emotion Sad at level 2 |
Self | EmotionLevel | Equal | Sad | 2 | ||
If I possess the emotion Confident at level 2 |
Self | EmotionLevel | Equal | Confident | 2 | ||
If the Target possesses the emotion Happy at level greater than 1 |
Target | EmotionLevel | Greater | Happy | 1 |