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[Cond]_OwnedEmotionLevel

Overview

  • Checks the level of a specific emotion that the character currently possesses.

Parameter

Params Description
BaseObject The object to evaluate (Self or Target)
Command EmotionLevel
CompareType Type of comparison
S1 Emotion type to check:
• Normal
• Sleep
• Preoccupied
• Curious
• Convinced
• Excited
• Enchanting
• Funny
• Calm
• Touched
• Surprised
• Bored
• Tired
• Sad
• Uncomfortable
• Uneasy
• Cringing
• Irritated
• Worried
• Happy
• Confident
F1 Level of the emotion to compare

Examples

Example Description BaseObject Command CompareType S1 S2 F1 F2
If I possess the emotion Happy at level 1 Self EmotionLevel Equal Happy 1
If I possess the emotion Sad at level 2 Self EmotionLevel Equal Sad 2
If I possess the emotion Confident at level 2 Self EmotionLevel Equal Confident 2
If the Target possesses the emotion Happy at level greater than 1 Target EmotionLevel Greater Happy 1