[Cond]_HasFloor¶
Overview¶
- Checks whether there is a room-based floor at the BaseObject’s current position.
(Floors created by ceilings of lower levels are not detected.) - Only works within a lot; if used outside, it always returns as if there is no floor.
Parameter¶
| Params | Description |
|---|---|
| BaseObject | The object to check the condition for |
| Command | HasFloor |
| CompareType | Type of comparison (Equal / NotEqual only) |
| S1 |
Examples¶
| Example | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 |
|---|---|---|---|---|---|---|---|
| If there is a room-based floor at the Self character’s position | Self | HasFloor | Equal | ||||
| If there is no room-based floor at the Target’s position | Target | HasFloor | NotEqual |