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[Cond]_HasFloor

Overview

  • Checks whether there is a room-based floor at the BaseObject’s current position.
    (Floors created by ceilings of lower levels are not detected.)
  • Only works within a lot; if used outside, it always returns as if there is no floor.

Parameter

Params Description
BaseObject The object to check the condition for
Command HasFloor
CompareType Type of comparison (Equal / NotEqual only)
S1

Examples

Example BaseObject Command CompareType S1 S2 F1 F2
If there is a room-based floor at the Self character’s position Self HasFloor Equal
If there is no room-based floor at the Target’s position Target HasFloor NotEqual