[Cond]_ActionTimeId¶
Overview¶
-
Checks whether a specific Action Id has been performed continuously for a certain period of time.
-
Continuously: If a different interaction is performed within
nseconds after performing a certain action, the accumulated time is maintained (DA_GameConfig::ActionTimeResetDelay).
Parameters¶
| Params | Description |
|---|---|
| BaseObject | Target object to check the condition |
| Command | ActionTimeId |
| CompareType | Type of comparison operation |
| S1 | ActionId |
| F1 | Time value to compare against |
Examples¶
| Example | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | Prob |
|---|---|---|---|---|---|---|---|---|
If the action with ActionId Piano_Play was performed continuously for more than 10 seconds |
Self | ActionTimeId | Greater | Piano_Play | 10 | |||
If the action with ActionId Computer_Use was performed continuously for more than 300 seconds |
Self | ActionTimeId | Greater | Computer_Use | 300 |