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[Cond]_ActionTimeId

Overview

  • Checks whether a specific Action Id has been performed continuously for a certain period of time.

  • Continuously: If a different interaction is performed within n seconds after performing a certain action, the accumulated time is maintained (DA_GameConfig::ActionTimeResetDelay).

Parameters

Params Description
BaseObject Target object to check the condition
Command ActionTimeId
CompareType Type of comparison operation
S1 ActionId
F1 Time value to compare against

Examples

Example BaseObject Command CompareType S1 S2 F1 F2 Prob
If the action with ActionId Piano_Play was performed continuously for more than 10 seconds Self ActionTimeId Greater Piano_Play 10
If the action with ActionId Computer_Use was performed continuously for more than 300 seconds Self ActionTimeId Greater Computer_Use 300