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[Cond]_IsOwnedVehicle

Overview

  • Checks whether the Self (character) owns the Target (vehicle) stored in the ScriptContext.

Parameter

Params Description
BaseObject Irrelevant (can be Self or Target)
Command IsOwnedVehicle
CompareType Type of comparison

Examples

Example [Condition]
BaseObject Command CompareType
Does the interaction Self own the vehicle? Self/Target IsOwnedVehicle Equal