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[Cond]_StealSuccessBaseOnPrice

Overview

  • A condition that determines whether an object can be stolen based on its price.
  • If the object's price exceeds the value calculated by F1, the steal success rate increases linearly between F1 and F2.
    (At F1, the chance is 0%; at F2, the chance is 100%)

  • Example

  • If the object's base price is 100, and F1 = 1.8, F2 = 2.0
  • The chance to steal becomes valid when the sale price exceeds 180,
    and becomes 100% when it reaches 200.

Parameter

Parameter Description
BaseObject The object to check the condition against
Command StealSuccessBaseOnPrice
F1 Minimum ratio threshold for steal chance
F2 Maximum ratio threshold for steal chance

Example

BaseObject Command CompareType F1 F2
Can I steal the target? Self StealSuccessBaseOnPrice Equal 1.8 2.0