[Cond]_IsInVehicle¶
Overview¶
- Checks whether the
BaseObject
is currently inside a vehicle.
Parameter¶
Params | Description |
---|---|
BaseObject | The object to check the condition for |
Command | IsInVehicle |
CompareType | Comparison type (Equal / NotEqual) |
Examples¶
Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 |
---|---|---|---|---|---|---|---|
If my character (Self) is in a vehicle | Self | IsInVehicle | Equal | ||||
If my character (Self) is not in a vehicle | Self | IsInVehicle | NotEqual | ||||
If the target character is in a vehicle | Target | IsInVehicle | Equal | ||||
If the target character is not in a vehicle | Target | IsInVehicle | NotEqual |