[Cond]_HasEnoughCurrencyExchangeCostInSite¶
Overview¶
- Checks whether there is enough currency to replace all objects in the same Site as the Target object that share the same state (e.g., Broken, Fire).
Parameter¶
Params | Description |
---|---|
BaseObject | Target (GameObject) |
Command | HasEnoughCurrencyExchangeCostInSite |
CompareType | Type of comparison (Equal / NotEqual) |
Examples¶
Example | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | Prob |
---|---|---|---|---|---|---|---|---|
If there is enough currency to replace all such objects | Target | HasEnoughCurrencyExchangeCostInSite | Equal | |||||
If there is not enough currency to replace all such objects | Target | HasEnoughCurrencyExchangeCostInSite | NotEqual |