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[Cond]_HasEnoughCurrencyExchangeCostInSite

Overview

  • Checks whether there is enough currency to replace all objects in the same Site as the Target object that share the same state (e.g., Broken, Fire).

Parameter

Params Description
BaseObject Target (GameObject)
Command HasEnoughCurrencyExchangeCostInSite
CompareType Type of comparison (Equal / NotEqual)

Examples

Example BaseObject Command CompareType S1 S2 F1 F2 Prob
If there is enough currency to replace all such objects Target HasEnoughCurrencyExchangeCostInSite Equal
If there is not enough currency to replace all such objects Target HasEnoughCurrencyExchangeCostInSite NotEqual