[Cond]_IsPlayerFamilyTree¶
Overview¶
- Checks whether the BaseObjectshares the same family tree (blood relationship) with the currently controlled player character.
Parameter¶
| Params | Description | 
|---|---|
| BaseObject | The object to check the condition for | 
| Command | IsPlayerFamilyTree | 
| CompareType | Comparison type (Equal / NotEqual only) | 
Examples¶
| Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | Prob | 
|---|---|---|---|---|---|---|---|---|
| If I am blood-related to the currently controlled character | Self | IsPlayerFamilyTree | Equal | |||||
| If I am NOT blood-related to the currently controlled character | Self | IsPlayerFamilyTree | NotEqual |