[Cond]_IsPlayerFamilyTree¶
Overview¶
- Checks whether the
BaseObject
shares the same family tree (blood relationship) with the currently controlled player character.
Parameter¶
Params | Description |
---|---|
BaseObject | The object to check the condition for |
Command | IsPlayerFamilyTree |
CompareType | Comparison type (Equal / NotEqual only) |
Examples¶
Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | Prob |
---|---|---|---|---|---|---|---|---|
If I am blood-related to the currently controlled character | Self | IsPlayerFamilyTree | Equal | |||||
If I am NOT blood-related to the currently controlled character | Self | IsPlayerFamilyTree | NotEqual |