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[Cond]_IsPlayerFamilyTree

Overview

  • Checks whether the BaseObject shares the same family tree (blood relationship) with the currently controlled player character.

Parameter

Params Description
BaseObject The object to check the condition for
Command IsPlayerFamilyTree
CompareType Comparison type (Equal / NotEqual only)

Examples

Example Description BaseObject Command CompareType S1 S2 F1 F2 Prob
If I am blood-related to the currently controlled character Self IsPlayerFamilyTree Equal
If I am NOT blood-related to the currently controlled character Self IsPlayerFamilyTree NotEqual