[Cond]_IsPlayerCharacter¶
Overview¶
- Checks whether the BaseObjectis the character currently being directly controlled by the player.
Parameter¶
| Params | Description | 
|---|---|
| BaseObject | The object to check the condition for | 
| Command | IsPlayerCharacter | 
| CompareType | Comparison type (Equal / NotEqual only) | 
Examples¶
| Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | 
|---|---|---|---|---|---|---|---|
| If I am the currently controlled player character | Self | IsPlayerCharacter | Equal | ||||
| If I am not the currently controlled character (i.e., an NPC) | Self | IsPlayerCharacter | NotEqual |