[Cond]_IsPlayerCharacter¶
Overview¶
- Checks whether the
BaseObject
is the character currently being directly controlled by the player.
Parameter¶
Params | Description |
---|---|
BaseObject | The object to check the condition for |
Command | IsPlayerCharacter |
CompareType | Comparison type (Equal / NotEqual only) |
Examples¶
Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 |
---|---|---|---|---|---|---|---|
If I am the currently controlled player character | Self | IsPlayerCharacter | Equal | ||||
If I am not the currently controlled character (i.e., an NPC) | Self | IsPlayerCharacter | NotEqual |