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[Cond]_OccupyingConnectedChairByPosture

Overview

  • Checks whether the Self character is occupying a chair (via posture) that is connected to the parent of the Target object.
  • Example: The interaction target is a computer, and this condition checks whether the Self character is sitting in a chair that is connected to that computer.

Parameter

Params Description
BaseObject The object to check the condition for
Command OccupyingConnectedChairByPosture
CompareType Must be Equal: Returns true if the Self character's posture matches S1 and the chair connected to the target is being used with that posture.
All other CompareType values return false.
S1 Posture type of the Self character to check (EB1PostureType):
• Stand
• Sit
• Sleep
• Vehicle
• Lay
• Carried

Examples

Example Description BaseObject Command CompareType S1 S2 F1 F2
If Self's posture is Sit and the chair connected to the Target object is being used with that posture Self OccupyingConnectedChairByPosture Equal Sit