[Cond]_OccupyingConnectedChairByPosture¶
Overview¶
- Checks whether the Self character is occupying a chair (via posture) that is connected to the parent of the Target object.
- Example: The interaction target is a computer, and this condition checks whether the Self character is sitting in a chair that is connected to that computer.
Parameter¶
| Params | Description | 
|---|---|
| BaseObject | The object to check the condition for | 
| Command | OccupyingConnectedChairByPosture | 
| CompareType | Must be Equal: Returnstrueif the Self character's posture matchesS1and the chair connected to the target is being used with that posture.All other CompareTypevalues returnfalse. | 
| S1 | Posture type of the Self character to check ( EB1PostureType):• Stand • Sit • Sleep • Vehicle • Lay • Carried | 
Examples¶
| Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | 
|---|---|---|---|---|---|---|---|
| If Self's posture is Sitand the chair connected to the Target object is being used with that posture | Self | OccupyingConnectedChairByPosture | Equal | Sit |