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[Cond]_OccupyingSlotByPosture

Overview

  • Checks whether the Self character is in a specific posture (S1) and is occupying the slot of the Target object using that posture.

Parameter

Params Description
Command OccupyingSlotByPosture
CompareType Behavior depends on comparison type:
- Equal: Returns true only if Self's posture matches S1 and the Target is occupied via that posture
- NotEqual: Returns true if posture does not match S1, or posture matches but Target is not the posture slot
S1 Self character's posture type (EB1PostureType) to compare:
• Stand
• Sit
• Sleep
• Vehicle
• Lay
• Carried

Examples

Example Description BaseObject Command CompareType S1 S2 F1 F2
If Self is in Sit posture and Target is the posture target Self OccupyingSlotByPosture Equal Sit
If Self is NOT in Sit posture, or is in Sit but Target is not the posture slot Self OccupyingSlotByPosture NotEqual Sit