[Cond]_OccupyingSlotByPosture¶
Overview¶
- Checks whether the Self character is in a specific posture (
S1) and is occupying the slot of the Target object using that posture.
Parameter¶
| Params | Description |
|---|---|
| Command | OccupyingSlotByPosture |
| CompareType | Behavior depends on comparison type: |
- Equal: Returns true only if Self's posture matches S1 and the Target is occupied via that posture |
|
- NotEqual: Returns true if posture does not match S1, or posture matches but Target is not the posture slot |
|
| S1 | Self character's posture type (EB1PostureType) to compare:• Stand • Sit • Sleep • Vehicle • Lay • Carried |
Examples¶
| Example Description | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 |
|---|---|---|---|---|---|---|---|
If Self is in Sit posture and Target is the posture target |
Self | OccupyingSlotByPosture | Equal | Sit | |||
If Self is NOT in Sit posture, or is in Sit but Target is not the posture slot |
Self | OccupyingSlotByPosture | NotEqual | Sit |