[Cond]_HasCarriedObject¶
Overview¶
- Condition command that checks whether the Self object is holding a CarriedObject (e.g., a book).
Parameters¶
Params | Description |
---|---|
BaseObject | Object to check the condition on |
Command | HasCarriedObject |
CompareType | Type of comparison (Equal, NotEqual) |
S1 | * (empty): Check for any carried item Target: Check if holding a character target Object: Check if holding a GameObject Character: Check if holding a character (e.g., baby) HandOver: Check if holding an item that can be handed over |
S2 | * (empty): Check both hands Left, Right |
Examples¶
Example | BaseObject | Command | CompareType | S1 | S2 | F1 | F2 | Prob |
---|---|---|---|---|---|---|---|---|
Am I holding anything in my hands? | Self | HasCarriedObject | Equal | |||||
Am I not holding anything in my hands? | Self | HasCarriedObject | NotEqual | |||||
Am I holding a character (e.g., baby)? | Self | HasCarriedObject | Equal | Character | ||||
Am I holding an object? | Self | HasCarriedObject | Equal | Object | ||||
Am I holding an item that can be handed over? | Self | HasCarriedObject | Equal | HandOver |