[Cond]_IsSeized¶
Overview¶
- Checks whether the target object is currently in a seized state.
Parameter¶
Description | |
---|---|
BaseObject | The object to check the condition for |
Command | IsSeized |
CompareType | Must be Equal |
S1 | If provided, compares the object's state to this value. If empty, checks if the state is one of the following: • Seizure • WaterCutoff • ElectricityCutoff |
Examples¶
Description | BaseObject | Command | CompareType | S1 | ||||
---|---|---|---|---|---|---|---|---|
Is the object in WaterCutoff state? |
Target | IsSeized | Equal | WaterCutoff | ||||
Is the object in a seized-related state? | Target | IsSeized | Equal |