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[Cond]_IsVehicleLightsOn

Overview

  • Checks the state of a specific light on the vehicle referenced by BaseObject.
  • If BaseObject is a character (e.g., Joy), the check is performed on the vehicle the character is currently riding.

Parameter

Params Description
BaseObject The object to check (can be a vehicle or a character in a vehicle)
Command IsVehicleLightsOn
CompareType Comparison type (Equal / NotEqual)
S1 The light to check (use a value from EB1VehicleLight, e.g. RunningLights, HazzardLights, LeftTurnSignalLight, RightTurnSignalLight)

Examples

Example Description BaseObject Command CompareType S1 S2 F1 F2
If the vehicle that Self is riding has its running lights on Self IsVehicleLightsOn Equal RunningLights
If Self’s vehicle has the left turn signal light on Self IsVehicleLightsOn Equal LeftTurnSignalLight