Skip to content

[Cond]_HasObjectInCraftingSlot

Overview

  • Checks whether there is a craftable object placed in a specific slot of the target object.

Parameter

Parameter Description
BaseObject The object to check the condition for
Command HasObjectInCraftingSlot
CompareType Equal / NotEqual
S1 Name of the slot
  • If the target object's Blueprint class has a B1SlotComponent named S1, the slot can be identified by that name.
  • How to locate the target object's Blueprint class:
  • Use the ObjectId from Object.json to find the ObjectTemplateId
  • Use the ObjectTemplateId in ObjectTemplate.json to find the corresponding Blueprint Asset

Examples

Example Description BaseObject Command CompareType S1 S2
Check if the target's CookingSlot contains a CraftingObject Target HasObjectInCraftingSlot Equal CookingSlot
Check if the target's BunsaiSlot does NOT contain a CraftingObject Target HasObjectInCraftingSlot NotEqual BunsaiSlot
Check if the target's BunsaiSlot contains a CraftingObject Target HasObjectInCraftingSlot Equal BunsaiSlot