[Exec]_VisitWithoutOccupyTarget¶
Overview¶
- Makes the BaseObject (Self or Target) visit the other character’s location (S1) and then execute a follow-up script (S2).
- Unlike VisitWithOccupyTarget, this does not occupy or restrict the target — only the base character moves and acts.
- The target’s behavior is unaffected, but still becomes the target of the follow-up script.
Key Notes:¶
- Uses “Call Here” logic for movement.
- If the base character is not spawned, they will be spawned and moved to the destination.
- Interaction capability is required for the base character.
- Travel time is not guaranteed; teleportation may occur near the destination.
Details¶
| Parameter | Description | 
|---|---|
| BaseObject | Self or Target — the actor executing the visit | 
| Command | VisitWithoutOccupyTarget | 
| S1 | Destination based on the other character: TargetCurrentLocationorTargetResidingSite | 
| S2 | Script to execute after base character arrives. - Self= BaseObject- Target= the other character (non-base) | 
Examples¶
| Example | BaseObject | Command | S1 | S2 | F1 | F2 | Prob | 
|---|---|---|---|---|---|---|---|
| Self goes to Target's current location and runs a howling script | Self | VisitWithoutOccupyTarget | TargetCurrentLocation | 하울링 스크립트 id | |||
| Self goes to Target's residence and triggers an opportunity card script | Self | VisitWithoutOccupyTarget | TargetResidingSite | 기회카드 스크립트 id | |||
| Target goes to Self’s residence and triggers a script (context flips in script) | Target | VisitWithoutOccupyTarget | TargetResidingSite | 기회카드 스크립트 id |