Skip to content

[Exec]_VisitWithoutOccupyTarget

Overview

  • Makes the BaseObject (Self or Target) visit the other character’s location (S1) and then execute a follow-up script (S2).
  • Unlike VisitWithOccupyTarget, this does not occupy or restrict the target — only the base character moves and acts.
  • The target’s behavior is unaffected, but still becomes the target of the follow-up script.

Key Notes:

  • Uses “Call Here” logic for movement.
  • If the base character is not spawned, they will be spawned and moved to the destination.
  • Interaction capability is required for the base character.
  • Travel time is not guaranteed; teleportation may occur near the destination.

Details

Parameter Description
BaseObject Self or Target — the actor executing the visit
Command VisitWithoutOccupyTarget
S1 Destination based on the other character: TargetCurrentLocation or TargetResidingSite
S2 Script to execute after base character arrives.
- Self = BaseObject
- Target = the other character (non-base)

Examples

Example BaseObject Command S1 S2 F1 F2 Prob
Self goes to Target's current location and runs a howling script Self VisitWithoutOccupyTarget TargetCurrentLocation 하울링 스크립트 id
Self goes to Target's residence and triggers an opportunity card script Self VisitWithoutOccupyTarget TargetResidingSite 기회카드 스크립트 id
Target goes to Self’s residence and triggers a script (context flips in script) Target VisitWithoutOccupyTarget TargetResidingSite 기회카드 스크립트 id