[Exec]_ChangeStateInRange¶
Overview¶
- Changes the state of all GameObjects within a specified range.
Details¶
| Parameter | Description | 
|---|---|
| BaseObject | The object from which the range is calculated | 
| Command | ChangeStateInRange | 
| F1 | Range (in centimeters) | 
| S1 | State Group ID (from StateVariation.json) | 
| S2 | State name within the group to apply | 
Example¶
| Example | BaseObject | Command | S1 | S2 | F1 | F2 | Prob | 
|---|---|---|---|---|---|---|---|
| Change the "Fire" state group to "Fire" for all GameObjects within 50cm of the target | Target | ChangeStateInRange | Fire | Fire | 50 | ||
| Change the "Fire" state group to "None" for all GameObjects within 100cm of myself | Self | ChangeStateInRange | Fire | None | 100 |