[Exec]_ChangeStateInRange¶
Overview¶
- Changes the state of all GameObjects within a specified range.
Details¶
Parameter | Description |
---|---|
BaseObject | The object from which the range is calculated |
Command | ChangeStateInRange |
F1 | Range (in centimeters) |
S1 | State Group ID (from StateVariation.json) |
S2 | State name within the group to apply |
Example¶
Example | BaseObject | Command | S1 | S2 | F1 | F2 | Prob |
---|---|---|---|---|---|---|---|
Change the "Fire" state group to "Fire" for all GameObjects within 50cm of the target | Target | ChangeStateInRange | Fire | Fire | 50 | ||
Change the "Fire" state group to "None" for all GameObjects within 100cm of myself | Self | ChangeStateInRange | Fire | None | 100 |