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[Exec]_ChangeState

Overview

  • A script that changes the state of a GameObject.

Details

Parameter Description
BaseObject The object on which to execute the command
Command ChangeState
S1 State Group ID
S2 State name within the group to apply

Example

Example BaseObject Command S1 S2 F1 F2 Prob
Change the target's "Fire" state group to "Fire" Target ChangeState Fire Fire
Change my "Fire" state group to "None" Self ChangeState Fire None