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[Exec]_EndCurrentSchedule

Overview

  • Forces the character to end their current schedule and immediately return home (triggering the "go home" interaction).
  • The visible schedule bar in the UI will be updated based on the following rules:

  • If 2 or more hours have passed since the schedule started →
    The schedule end time is adjusted to the current full hour, and the schedule is forcibly ended.
    e.g., A schedule set for 10:00–18:00, canceled at 12:30 →
    Since 2h 30min have passed, the schedule bar is shortened to end at 12:00 and ends there.

  • If less than 2 hours have passed since the schedule started →
    The schedule is removed from the UI and forcibly ended.
    e.g., A schedule set for 10:00–18:00, canceled at 11:59 →
    Only 1h 59min passed, so the schedule bar is deleted (since it cannot shrink below the minimum duration).

Note: Even if the schedule bar changes due to this command, it is not treated as a Custom Schedule,
so it should reset properly on the following day.

Details

Parameter Description
BaseObject The main Joy (character) to apply the change to
Command EndCurrentSchedule
S1
F1

Example

Example BaseObject Command S1 S2 F1 F2 Prob
Forcefully end the current schedule Self EndCurrentSchedule