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[Exec]_CharacterArrivedPopup

Overview

  • Displays a CharacterArrivedPopup if the BaseObject is the currently controlled player character.

Details

Parameter Description
BaseObject Should be set to Target (the arriving character)
Command CharacterArrivedPopup
S1 Popup ID (from Popup.json)
S2 Interaction Bag ID to trigger

Example

Example BaseObject Command S1 S2
Show a popup when a friend arrives Target CharacterArrivedPopup FriendArrivedMessage Co_Greeting_Friend