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[Exec]_CacheTemporaryMeshId

Overview

  • Caches a Mesh ID that will be temporarily attached to the character.
  • The cached mesh is later spawned and attached using AnimNotifyState_AttachTemporaryMesh.
  • Mesh ID and StaticMesh data are defined in the DA_TemporaryMesh asset.

Details

Parameter Description
BaseObject The object on which to execute the command
Command CacheTemporaryMeshId
S1 Mesh ID to cache for spawning (from DA_TemporaryMesh)

Example

Example BaseObject Command S1 S2 F1 F2
Cache the mesh "Soup1Spoon" to attach during soup-eating animation Self CacheTemporaryMeshId Soup1Spoon
Cache the mesh "Noodle" to attach to chopsticks during noodle-eating animation Self CacheTemporaryMeshId Noodle