[Exec]_PlaySound2D¶
Overview¶
- Plays a 2D sound only if the BaseObject is the currently controlled player character.
Details¶
| Parameter | Description | 
|---|---|
| BaseObject | The object on which to execute the command | 
| Command | PlaySound2D | 
| S1 | Sound ID from the AudioResourcestable | 
Example¶
| Example | BaseObject | Command | S1 | 
|---|---|---|---|
| Play the "Goal_Change" sound | Self | PlaySound2D | Goal_Change |