[Exec]_ModifyTemporaryAppearance
Overview
- Temporarily modifies the appearance of the specified character.
Details
Parameter |
Description |
BaseObject |
The object (character) on which to execute the command |
Command |
ModifyTemporaryAppearance |
S1 |
Enum representing the part of the appearance to modify |
S2 |
Color or value to apply (Hex color code or float between 0–1) |
F1 |
Duration to maintain the appearance change (in in-game minutes) |
Reference
S1 Enum |
Description |
Value Type |
Notes |
EB1TemporaryChangeAppearanceType::HairColor |
Hair color |
Color Hex |
Hair parts are managed separately and will not be handled here |
EB1TemporaryChangeAppearanceType::SkinTone |
Skin tone |
Color Hex |
- |
EB1TemporaryChangeAppearanceType::BodyMassRatio |
Body fat ratio |
Float |
- |
EB1TemporaryChangeAppearanceType::MuscleMass |
Muscle mass |
Float |
- |
Color Hex Reference
See: ColorMapping.json
, AppearanceSkinColor.json
Example
Example |
BaseObject |
Command |
S1 |
S2 |
F1 |
Change skin tone |
Self / Target |
ModifyTemporaryAppearance |
EB1TemporaryChangeAppearanceType::SkinTone |
B59A8AFF |
1440 |
Change body fat ratio |
Self / Target |
ModifyTemporaryAppearance |
EB1TemporaryChangeAppearanceType::BodyMassRatio |
0.8 |
1440 |