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B1AnimNotify_PlayObjectSlotFX

File: BlueClient2/Source/BlueClient/Animation/AnimNotifies/B1AnimNotify_PlayObjectSlotFX.h / .cpp Base Class: UAnimNotify

Purpose

Plays the FX assigned to a named slot on a target game object. The FX asset and attachment position are defined in the game object's slot data, not in this notify.

How to Add in the Editor

  1. Open an Animation Montage or Animation Sequence.
  2. Right-click on the Notify trackAdd NotifyB1AnimNotify_PlayObjectSlotFX.
  3. Set Target and SlotName in the Details panel.

Editor Properties

Property Type Default Description
Target EB1BaseObject Target Which object to target: Self or Target (interaction target)
SlotName FName Name of the slot whose FX should be triggered

Behavior

Gets UB1SlotComponent from the resolved target actor and calls TryPlayFx(SlotName). The FX asset, position, and parameters are all determined by the slot's configuration in the game object's data table.