B1AnimNotify_PlayObjectSlotFX¶
File: BlueClient2/Source/BlueClient/Animation/AnimNotifies/B1AnimNotify_PlayObjectSlotFX.h / .cpp
Base Class: UAnimNotify
Purpose¶
Plays the FX assigned to a named slot on a target game object. The FX asset and attachment position are defined in the game object's slot data, not in this notify.
How to Add in the Editor¶
- Open an Animation Montage or Animation Sequence.
- Right-click on the Notify track → Add Notify →
B1AnimNotify_PlayObjectSlotFX. - Set
TargetandSlotNamein the Details panel.
Editor Properties¶
| Property | Type | Default | Description |
|---|---|---|---|
Target |
EB1BaseObject |
Target |
Which object to target: Self or Target (interaction target) |
SlotName |
FName |
— | Name of the slot whose FX should be triggered |
Behavior¶
Gets UB1SlotComponent from the resolved target actor and calls TryPlayFx(SlotName). The FX asset, position, and parameters are all determined by the slot's configuration in the game object's data table.