B1AnimNotify_DetachMesh (Deprecated)¶
File: BlueClient2/Source/BlueClient/Animation/AnimNotifies/B1AnimNotify_DetachMesh.h / .cpp
Base Class: UAnimNotify
Deprecated. Use
B1AnimNotifyState_AttachDetachMeshinstead, which handles both attach and detach automatically within a single state range.
Purpose¶
Detaches and destroys all Static Mesh actors attached to the specified socket on the character's Skeletal Mesh.
Editor Properties¶
| Property | Type | Default | Description |
|---|---|---|---|
SocketName |
FName |
— | Socket name whose attached meshes will be detached and removed |
Behavior¶
At the notify frame, finds all AStaticMeshActor instances attached to the named socket and destroys them.
Related¶
B1AnimNotifyState_AttachDetachMesh— preferred replacement (auto attach + detach)B1AnimNotify_AttachMesh— spawns the mesh that this notify removes