Skip to content

CAZ Material

Character Master Material Path

/Game/Characters/Materials/MasterMaterials/Common/M_Char_Standard_Master


Texture Format & Compression Settings

Master Instance Parameter Suffix Extension Channels sRGB Compression
MI_char_standard RGB Mask Map _M PNG RGB Default
Base Color Map _D TGA RGBA Default
ARM Map _ARM or _ARMO PNG or TGA RGB or RGBA Default
- Ambient Occlusion Default
- Roughness Default
- Metallic Default
- Opacity (if needed) Default
Normal Map _N PNG RGB Default

MI_Char_Standard Parameters

MI_Char_Standard Preview

Parameter Description
RGB Mask Map • A mask map for color variation.
• Uses RGB channels to define 3 regions.
Base Color Map • Base color texture.
• Alpha channel stores a grayscale base, blended with Custom(R/G/B).
• Default grayscale brightness is around 0.65.
Custom Color Intensity • Controls whether to use RGB mask-based custom color.
0: Use base color only
1: Use custom color
Custom(R/G/B) • Assigns color to each region of the RGB mask.
Fuzz Area • Defines the fuzz region using RGB mask.
0: None
1: R
2: G
3: B
4: R,G
Fuzz CoreDarkness • Darkness at the center of the fuzz.
Fuzz Power • Strength of the fuzz effect.
Fuzz EdgeBrightness • Brightness of the fuzz edge.
ARM Map • R: Ambient Occlusion
• G: Roughness
• B: Metallic
• A: Opacity (if needed)
Normal Map • Normal map texture.
Boots • Parameter option for long boots (applies to pants only).
• See details below.
Emissive Power • Intensity of emissive output.
Enable Emissive(R/G/B) • When set to 1, the corresponding RGB mask area becomes emissive.
Fresnel • Enables fresnel highlight for emissive.
0: Off
1: On
ExponentIn • Controls the fresnel intensity range.
BaseReflectFractionIn • Controls the overall fresnel reflection effect.