Stat Locomotion¶
This system applies different movement animations based on the character’s state (needs, condition, etc.),
using Animation Sequences.

Character StatLocomotion
- Gender
- Sets the character’s gender
-
Example:
Female,Male -
Anim Growth Step
- Defines the character’s growth stage
- Example:
Adult,Child
Stat Locomotions
A list of movement configurations for each state.
- Multiple states can be added to create diverse behavior patterns
Index (State Setup)
Each Index represents a single state configuration.
Basic Properties
- Stat Id
- Name of the state
-
Example:
Sleepwalking -
Stat Value
- Threshold value for the state
- Determines when the state becomes active
Movement Animations
- Stat Walk Anim
-
Walking animation used in this state
-
Min Normal Walk Time / Max Normal Walk Time
- Duration range for normal walking animations
Idle / Random Animations
- Idle Random Anims
- Idle animations played randomly in this state
Swimming Animations
- Swim Idle Random Anims
- Swim Walk Anim
→ Defines animations used during swimming
Facial Animations (Face Anim)
- Idle Face Anim
- Walk Face Anim
- Swim Idle Face Anim
- Swim Walk Face Anim
→ Defines facial expressions based on the current state
Additional Options
- Disable Jog
- Disables jogging when enabled
Multiple State Setup
- Multiple Index entries can be added to define different states
- Each state can have unique movement, facial expressions, and random animations
Tip
Stat Locomotion allows you to create completely different movement behaviors based on character states.
(e.g., slow movement when tired, staggering when drunk, etc.)