Locomotion¶
This section defines the character’s basic movement and idle animations,
using Animation Sequences.

Character Locomotion
- Gender
- Sets the character’s gender
-
Example:
Female,Male -
Anim Growth Step
- Defines the character’s growth stage
-
Example:
Adult,Child -
Idle Anim
- Assigns the default idle animation
- Played when the character is not performing any action
Idle Random Anims
A list of animations that will play randomly during the idle state.
- Multiple animations can be registered
- Played randomly based on defined probabilities
Index Parameters
Each Index represents a single random animation setup:
- Animation
-
Specifies the animation asset to play
-
Emotion Id
- Optional emotional state
-
Used to match animations with specific emotions
-
Emotion Level
- Defines the intensity of the emotion
-
Default:
0 -
Chance to Play
- Determines how often the animation is played
- Higher values increase the probability
Multiple Animation Setup
- You can add multiple Index entries to create a variety of idle animations
- Helps achieve more natural character behavior
Tip
Using multiple Idle Random Anims makes character behavior more natural.
Make sure to balance the Chance to Play values for proper distribution.