B1AnimNotifyState_HideOriginMesh¶
File: BlueClient2/Source/BlueClient/Animation/AnimNotifies/B1AnimNotify_AttachMesh.h / .cpp
Base Class: UAnimNotifyState
Purpose¶
Hides the character's original Skeletal Mesh component (or specified parts of it) while the notify range is active, then restores visibility when the range ends. Typically paired with B1AnimNotifyState_AttachDetachMesh to swap the visible mesh during a specific animation phase.
How to Add in the Editor¶
- Open an Animation Montage or Animation Sequence.
- Right-click on the Notify track → Add Notify State →
B1AnimNotifyState_HideOriginMesh. - Set the duration to match the mesh-swap period.
Behavior¶
| Callback | Action |
|---|---|
NotifyBegin |
Sets the specified mesh component(s) visibility to hidden |
NotifyEnd |
Restores visibility |
Related¶
B1AnimNotifyState_AttachDetachMesh— often used together to show a replacement mesh while this hides the original