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building.set_object_transform

Overview

  • [Build Mode Only] [Object Selection] Sets location, rotation, and/or scale of selected game object(s) in one call. All parameters are optional; omitted values keep their current state. Supports multi-selection.

Metadata

Field Value
Display Set Object Transform
Category building
Access UserCheat
Scope B1Multicast
Tags
Aliases SetObjectTransform

Parameters

Name Type Required Default Description
loc_x float no X position
loc_y float no Y position
loc_z float no Z position
pitch float no Pitch (degrees)
yaw float no Yaw (degrees)
roll float no Roll (degrees)
scale float no Uniform scale
scale_x float no X-axis scale
scale_y float no Y-axis scale
scale_z float no Z-axis scale
entity_id entityId no Target entity ID (optional, defaults to selected object)
entity_ids string no Comma-separated entity IDs for batch operation (e.g. 123,456,789)

Usage

await inzoi.cli.execute('building.set_object_transform', {
  loc_x: 0.0, // optional
  loc_y: 0.0, // optional
  loc_z: 0.0, // optional
  pitch: 0.0, // optional
  yaw: 0.0, // optional
  roll: 0.0, // optional
  scale: 0.0, // optional
  scale_x: 0.0, // optional
  scale_y: 0.0, // optional
  scale_z: 0.0, // optional
  entity_id: 0, // optional
  entity_ids: '', // optional
});