Overview
- [Build Mode Only] [Object Selection] Sets location, rotation, and/or scale of selected game object(s) in one call. All parameters are optional; omitted values keep their current state. Supports multi-selection.
| Field |
Value |
| Display |
Set Object Transform |
| Category |
building |
| Access |
UserCheat |
| Scope |
B1Multicast |
| Tags |
— |
| Aliases |
SetObjectTransform |
Parameters
| Name |
Type |
Required |
Default |
Description |
| loc_x |
float |
no |
— |
X position |
| loc_y |
float |
no |
— |
Y position |
| loc_z |
float |
no |
— |
Z position |
| pitch |
float |
no |
— |
Pitch (degrees) |
| yaw |
float |
no |
— |
Yaw (degrees) |
| roll |
float |
no |
— |
Roll (degrees) |
| scale |
float |
no |
— |
Uniform scale |
| scale_x |
float |
no |
— |
X-axis scale |
| scale_y |
float |
no |
— |
Y-axis scale |
| scale_z |
float |
no |
— |
Z-axis scale |
| entity_id |
entityId |
no |
— |
Target entity ID (optional, defaults to selected object) |
| entity_ids |
string |
no |
— |
Comma-separated entity IDs for batch operation (e.g. 123,456,789) |
Usage
await inzoi.cli.execute('building.set_object_transform', {
loc_x: 0.0, // optional
loc_y: 0.0, // optional
loc_z: 0.0, // optional
pitch: 0.0, // optional
yaw: 0.0, // optional
roll: 0.0, // optional
scale: 0.0, // optional
scale_x: 0.0, // optional
scale_y: 0.0, // optional
scale_z: 0.0, // optional
entity_id: 0, // optional
entity_ids: '', // optional
});