smartbuild.import_and_place_mesh |
Import And Place Mesh (Drop) |
Runtime-import a 3D mesh file (.glb/.gltf) and spawn it at the world location under the given scree… |
smartbuild.pick_surface_at_screen |
Pick Surface At Screen |
Ray-cast from a screen pixel and return what is under it. Drills through trees/foliage/blocking vol… |
smartbuild.preview_clear |
Clear Drag Preview |
Restore the snapshot captured by smartbuild.preview_wall/smartbuild.preview_floor and drop the prev… |
smartbuild.preview_commit |
Commit Drag Preview |
Keep the current drag preview as a real change (site is auto-saved). Discards the snapshot. In buil… |
smartbuild.preview_floor |
Preview Floor/Ceiling Texture (Drag) |
Temporarily apply an image to a floor or ceiling for drag-over preview. The floor is snapshotted so… |
smartbuild.preview_object |
Preview Object Texture (Drag) |
Temporarily apply an image to a game object's material for drag-over preview. The object's per-part… |
smartbuild.preview_room_walls |
Preview Room Walls Texture (Drag) |
Temporarily apply an image to ALL interior walls of a room for drag-over preview (Shift modifier). … |
smartbuild.preview_wall |
Preview Wall Texture (Drag) |
Temporarily apply an image to a wall for drag-over preview. The floor is snapshotted so smartbuild.… |
smartbuild.set_floor_texture |
Set Floor/Ceiling Texture (Imported Image) |
Apply a user-provided PNG/JPG image as a floor (or ceiling) material (via inZOI MyTexture). If file… |
smartbuild.set_object_texture |
Set Object Texture (Imported Image) |
Apply a user-provided PNG/JPG image as a game object's material (via inZOI MyTexture). If file_path… |
smartbuild.set_wall_texture |
Set Wall Texture (Imported Image) |
Apply a user-provided PNG/JPG image as a wall material (via inZOI MyTexture). If file_path is given… |
smartbuild.shape |
Spawn Debug Primitive |
Spawn primitive shapes (cube/sphere/cylinder/cone/plane) at world coordinates and control their tra… |