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entity

Overview

  • 19 commands in this category.

Commands

Command Name Description
entity.attach_prop Attach Prop to Character Bone Spawn an object or vehicle and attach it to a character bone. action=list_sockets [filter=]: li…
entity.components Entity Components List all component type names attached to an entity.
entity.concept_info Concept Character Info Show concept character info: ConceptId, pool cursor, AppearancePresetId, OutfitPresetId. (BL-56286 …
entity.find_nearby Find Nearby (→ scan_characters) [deprecated] Use entity.scan_characters instead.
entity.get_character_info Get Character Info Returns detailed character info including name, gender, growthStep, appearance (hair, skin, garment…
entity.get_info Get Entity Info (→ get_character_info) [deprecated] Use entity.get_character_info instead.
entity.get_object_info Get Object Info Returns detailed info for a game object: data table ID, category, tags, asset path, template, mesh …
entity.get_possessed Get Possessed Entity Returns the entity_id of the currently possessed character.
entity.get_simulate_state Get Simulate State Check whether a character entity is currently simulated (spawned on-screen). Supports batch query v…
entity.get_vehicle_info Get Vehicle Info Returns detailed info for a vehicle: type, data table ID, color, driver, display name, template, as…
entity.possess Possess Character Switches the controlled character to the specified entity.
entity.reflect Entity Reflect Serialize entity or component UPROPERTYs via UE reflection.
entity.scan_characters Scan Characters Scans nearby characters relative to camera/pawn direction. Returns angle, direction label, and dist…
entity.scan_objects Scan Objects Scans nearby game objects (furniture, doors, fixtures, etc.) relative to camera/pawn direction.
entity.scan_vehicles Scan Vehicles Scans nearby vehicles relative to camera/pawn direction.
entity.schema Entity Schema Return UPROPERTY schema (name, type, enum values) for an entity or component.
entity.set_scale Set Entity Scale Scale the character: skeletal mesh, capsule (half-height + radius), B2 HalfHeight, and MaxWalkSpeed…
entity.set_visibility Set Character Visibility Show or hide a character. Default mode toggles mesh visibility only (input/movement/collision remai…
entity.show_speech_bubble Show Speech Bubble Shows a speech bubble with custom text directly above a character's head.