entity.attach_prop |
Attach Prop to Character Bone |
Spawn an object or vehicle and attach it to a character bone. action=list_sockets [filter=]: li… |
entity.components |
Entity Components |
List all component type names attached to an entity. |
entity.concept_info |
Concept Character Info |
Show concept character info: ConceptId, pool cursor, AppearancePresetId, OutfitPresetId. (BL-56286 … |
entity.find_nearby |
Find Nearby (→ scan_characters) |
[deprecated] Use entity.scan_characters instead. |
entity.get_character_info |
Get Character Info |
Returns detailed character info including name, gender, growthStep, appearance (hair, skin, garment… |
entity.get_info |
Get Entity Info (→ get_character_info) |
[deprecated] Use entity.get_character_info instead. |
entity.get_object_info |
Get Object Info |
Returns detailed info for a game object: data table ID, category, tags, asset path, template, mesh … |
entity.get_possessed |
Get Possessed Entity |
Returns the entity_id of the currently possessed character. |
entity.get_simulate_state |
Get Simulate State |
Check whether a character entity is currently simulated (spawned on-screen). Supports batch query v… |
entity.get_vehicle_info |
Get Vehicle Info |
Returns detailed info for a vehicle: type, data table ID, color, driver, display name, template, as… |
entity.possess |
Possess Character |
Switches the controlled character to the specified entity. |
entity.reflect |
Entity Reflect |
Serialize entity or component UPROPERTYs via UE reflection. |
entity.scan_characters |
Scan Characters |
Scans nearby characters relative to camera/pawn direction. Returns angle, direction label, and dist… |
entity.scan_objects |
Scan Objects |
Scans nearby game objects (furniture, doors, fixtures, etc.) relative to camera/pawn direction. |
entity.scan_vehicles |
Scan Vehicles |
Scans nearby vehicles relative to camera/pawn direction. |
entity.schema |
Entity Schema |
Return UPROPERTY schema (name, type, enum values) for an entity or component. |
entity.set_scale |
Set Entity Scale |
Scale the character: skeletal mesh, capsule (half-height + radius), B2 HalfHeight, and MaxWalkSpeed… |
entity.set_visibility |
Set Character Visibility |
Show or hide a character. Default mode toggles mesh visibility only (input/movement/collision remai… |
entity.show_speech_bubble |
Show Speech Bubble |
Shows a speech bubble with custom text directly above a character's head. |