building.set_object_scale
Overview
- [Build Mode Only] [Object Selection] Sets the scale of selected game object(s). Use 'scale' for uniform scaling, or 'x','y','z' for per-axis. Supports multi-selection.
| Field |
Value |
| Display |
Set Object Scale |
| Category |
building |
| Access |
UserCheat |
| Scope |
B1Multicast |
| Tags |
— |
| Aliases |
SetObjectScale |
Parameters
| Name |
Type |
Required |
Default |
Description |
| scale |
float |
no |
— |
Uniform scale (used for all axes unless x/y/z specified) |
| x |
float |
no |
— |
X-axis scale |
| y |
float |
no |
— |
Y-axis scale |
| z |
float |
no |
— |
Z-axis scale |
| entity_id |
entityId |
no |
— |
Target entity ID (optional, defaults to selected object) |
| entity_ids |
string |
no |
— |
Comma-separated entity IDs for batch operation (e.g. 123,456,789) |
Usage
await inzoi.cli.execute('building.set_object_scale', {
scale: 0.0, // optional
x: 0.0, // optional
y: 0.0, // optional
z: 0.0, // optional
entity_id: 0, // optional
entity_ids: '', // optional
});