build.set_wall_material
Overview
- Change wall material preset. If material_group/material_index are omitted, a random valid preset is chosen. Specify edge_key for a single wall (from build.scan_walls), or omit to apply to all walls. color is optional and applied on top.
| Field |
Value |
| Display |
Set Wall Material |
| Category |
build |
| Access |
ScriptCheat |
| Scope |
B1Multicast |
| Tags |
Experimental |
| Aliases |
— |
Parameters
| Name |
Type |
Required |
Default |
Description |
| material_group |
int |
no |
— |
Material group index (default: random) |
| material_index |
int |
no |
— |
Material index within group (default: random) |
| color |
string |
no |
— |
Optional tint color (hex or name) |
| edge_key |
int |
no |
— |
Specific wall edge key. Omit for all walls. |
| floor_level |
int |
no |
— |
Filter by floor level (default: all floors) |
| side |
string |
no |
both |
Which side: front, back, or both (default: both) |
Usage
await inzoi.cli.execute('build.set_wall_material', {
material_group: 0, // optional
material_index: 0, // optional
color: '', // optional
edge_key: 0, // optional
floor_level: 0, // optional
side: 'both', // optional
});