build.remove_object
Overview
- Remove a placed game object from the current site. In build mode the removal goes through the undo/redo command stack with automatic price refund. In play mode the object is destroyed directly and the object's price is refunded to the household wallet. Use build.scan_objects to discover entity IDs.
| Field |
Value |
| Display |
Remove Placed Object |
| Category |
build |
| Access |
ScriptCheat |
| Scope |
B1Multicast |
| Tags |
Experimental |
| Aliases |
— |
Parameters
| Name |
Type |
Required |
Default |
Description |
| entity_id |
entityId |
yes |
— |
Target game object entity ID (from build.scan_objects) |
Usage
await inzoi.cli.execute('build.remove_object', {
entity_id: 0,
});