build.set_wall_color
Overview
- Change wall color. Works in both play mode (character must be inside a building) and build mode. Specify edge_key for a single wall (from build.scan_walls), or omit to apply to all walls. Use floor_level to filter. side: front, back, or both (default).
| Field |
Value |
| Display |
Set Wall Color |
| Category |
build |
| Access |
ScriptCheat |
| Scope |
B1Multicast |
| Tags |
Experimental |
| Aliases |
— |
Parameters
| Name |
Type |
Required |
Default |
Description |
| color |
string |
yes |
— |
Color value: hex (#0000FF) or name (blue) |
| edge_key |
int |
no |
— |
Specific wall edge key (from build.scan_walls). Omit for all walls. |
| floor_level |
int |
no |
— |
Filter by floor level (default: all floors) |
| side |
string |
no |
both |
Which side: front, back, or both (default: both) |
Usage
await inzoi.cli.execute('build.set_wall_color', {
color: '',
edge_key: 0, // optional
floor_level: 0, // optional
side: 'both', // optional
});