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01. Overview

First, select the following item in the ModKit.

  • Click Character → SkeinnedAccessory

SkeinnedAccessory


After selecting it, the SkeinnedAccessory configuration panel will open as shown below.

SkeinnedAccessory


Optional Customization

  • Thumbnail
  • Registers the thumbnail image for the item

Accessory Properties

  • Gender Type
  • Selects the gender for the item
  • Example: Male, Female

  • Body Age Type

  • Selects the body age group for the item
  • Example: Adult, Child

  • Accessory Type

  • Defines the accessory type

Types:

  • Necklace : Necklace
  • Nail : Nail
  • Ring : Ring
  • Bracelet : Bracelet

Mesh

  • Imports the accessory mesh

Deformed Mesh

  • (Necklace only)
  • Imports a mesh that is slightly offset above clothing to prevent clipping

Matching Gender Id

  • Defines the item ID shown when the gender is changed in CAZ

Matching Body Age Id

  • Defines the item ID shown when the age group is changed in CAZ

Layer Priority

  • Defines the clothing layer priority of the item
  • Recommended default value: 10

Drawing Regions

(Used for Necklace and Bracelet)

  • Defines regions where the item can be hidden by upper-layer clothing

  • To use this feature, UV1 must be properly set on the mesh

  • UV1 = second UV channel

Necklace UV1 Regions

  • Chest
  • NeckFront
  • NeckBack

Bracelet UV1 Regions

  • LeftHand
  • RightHand

Warning

The Deformed Mesh for necklaces does not use UV1.


Skinning Target

Defines which part of the character the item is skinned to.

  • Body
  • Nail, Ring, Bracelet
  • Necklace with physics simulation

  • Head

  • Necklace

Warning

Necklaces must be rigged to a joint hierarchy that includes the Head bone.

SkeinnedAccessory