06. Final Application
Purpose
Learn how to apply your completed clothing Mod from Modkit
to in-game character customization and perform functional testing.
Overall Workflow Summary
Step | Description |
---|---|
1. Prepare Files | Mesh (FBX), textures |
2. Modkit Setup | Import mesh/textures, connect materials, set up Optional Customization |
3. Save | Save Modkit project |
4. Apply to Game | Mod Packaging Process |
5. Test | Equip clothing, test color customization, check masking |
1. Complete Modkit Setup
- Import Mesh/Textures
- Use
Import Skeletal Mesh
orImport Deformed Mesh
to bring in FBX files - Use
Import Texture
for D, M, ARM/ARMO, and N texture maps
- Connect Materials
- Create a Material Instance
- Assign textures to Base Color, RGB Mask, ARM/ARMO, and Normal slots
- Test
Custom Color Intensity
parameter to confirm color blending
- Configure Optional Customization
- Use the Modkit Wizard to create a new configuration
- Ensure mesh and JSON match correctly
2. Testing Checklist
Test Item | How to Confirm |
---|---|
Clothing fits correctly | Outfit displays without broken or distorted mesh |
Color customization works | In-game color UI updates the outfit as expected |
Masking is correct | No clipping or mesh overlap with other outfits |
Deformed mesh is used | Outfit switches to reduced mesh when paired with outerwear |
Common Issues & Fixes
Issue | Cause | Solution |
---|---|---|
Mesh breaks when worn | Skeleton mismatch | Check and match exported skeleton |
Color doesn’t change | Incorrect RGB Mask | Recheck and fix texture |
Body clipping appears | Missing Body Regions ID | Add the necessary region ID |
Advanced Testing Tips
- Combine with various outerwear to verify deformed mesh switching
- Test in special animations (e.g., sitting, running) to ensure no clipping or deformation