06. Final Application

Purpose

Learn how to apply your completed clothing Mod from Modkit
to in-game character customization and perform functional testing.


Overall Workflow Summary

Step Description
1. Prepare Files Mesh (FBX), textures
2. Modkit Setup Import mesh/textures, connect materials,
set up Optional Customization
3. Save Save Modkit project
4. Apply to Game Mod Packaging Process
5. Test Equip clothing, test color customization, check masking

1. Complete Modkit Setup

- Import Mesh/Textures

  • Use Import Skeletal Mesh or Import Deformed Mesh to bring in FBX files
  • Use Import Texture for D, M, ARM/ARMO, and N texture maps

- Connect Materials

  • Create a Material Instance
  • Assign textures to Base Color, RGB Mask, ARM/ARMO, and Normal slots
  • Test Custom Color Intensity parameter to confirm color blending

- Configure Optional Customization

  • Use the Modkit Wizard to create a new configuration
  • Ensure mesh and JSON match correctly

2. Testing Checklist

Test Item How to Confirm
Clothing fits correctly Outfit displays without broken or distorted mesh
Color customization works In-game color UI updates the outfit as expected
Masking is correct No clipping or mesh overlap with other outfits
Deformed mesh is used Outfit switches to reduced mesh when paired with outerwear

Common Issues & Fixes

Issue Cause Solution
Mesh breaks when worn Skeleton mismatch Check and match exported skeleton
Color doesn’t change Incorrect RGB Mask Recheck and fix texture
Body clipping appears Missing Body Regions ID Add the necessary region ID

Advanced Testing Tips

  • Combine with various outerwear to verify deformed mesh switching
  • Test in special animations (e.g., sitting, running) to ensure no clipping or deformation