Create¶
This guide walks you through the practical, step-by-step process of creating a new mod project by selecting an asset on the CREATE A ZOI (CAZ) screen.
Select Asset¶
First, choose the asset you want to turn into a mod.
- Go to the [CREATE A ZOI] menu.
- In the asset grid, find and click the asset you want (e.g., clothing, hair). The selected asset will be highlighted with a border as shown.
Quick Asset Search
Use the filter checkboxes at the top—Female
, Male
, Adult
, Youth
—to quickly narrow down the type of asset you need.
Mod Creation¶
After selecting an asset, a popup menu appears to let you decide what to do with it.
- In the [CREATE OR ADD] menu, click [Create New Mod] to start creating a new mod.
Add to Existing Mod
If you want to add the selected asset to a mod you are already working on, choose [Add to Existing Mod] instead.
Mod Information¶
Enter the detailed information required to create the mod.
When the [Mod Project Creation] window appears, fill in the fields as described below.
- Mod Name: The unique ID (file name) for the mod. It is auto-generated from the selected asset and cannot be changed later.
- Duplicate/Edit Selection:
Duplicate the instance...
: (Recommended) Duplicates the source asset to create a brand-new item. Use this in most cases.Edit the template data...
: Edits the source asset’s data directly. Use with caution as it may affect the entire game.
- Workspace Display Name: The name shown within ModKit for your reference. You can edit it freely.
- Author: Enter the creator’s name.
- Description: Provide a short description of the mod (within 200 characters).
Creation¶
After entering all information, click [Create] at the bottom of the window.
Your new mod project is now created. You can find it under [MY MOD PROJECTS] on the left and begin editing.