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Create

This guide walks you through the practical, step-by-step process of creating a new mod project by selecting an asset on the CREATE A ZOI (CAZ) screen.


Select Asset

First, choose the asset you want to turn into a mod.

Select Asset

  • Go to the [CREATE A ZOI] menu.
  • In the asset grid, find and click the asset you want (e.g., clothing, hair). The selected asset will be highlighted with a border as shown.

Quick Asset Search

Use the filter checkboxes at the top—Female, Male, Adult, Youth—to quickly narrow down the type of asset you need.


Mod Creation

After selecting an asset, a popup menu appears to let you decide what to do with it.

Choose Create Mod

  • In the [CREATE OR ADD] menu, click [Create New Mod] to start creating a new mod.

Add to Existing Mod

If you want to add the selected asset to a mod you are already working on, choose [Add to Existing Mod] instead.


Mod Information

Enter the detailed information required to create the mod.

Mod Info Dialog

When the [Mod Project Creation] window appears, fill in the fields as described below.

  • Mod Name: The unique ID (file name) for the mod. It is auto-generated from the selected asset and cannot be changed later.
  • Duplicate/Edit Selection:
    • Duplicate the instance...: (Recommended) Duplicates the source asset to create a brand-new item. Use this in most cases.
    • Edit the template data...: Edits the source asset’s data directly. Use with caution as it may affect the entire game.
  • Workspace Display Name: The name shown within ModKit for your reference. You can edit it freely.
  • Author: Enter the creator’s name.
  • Description: Provide a short description of the mod (within 200 characters).

Creation

After entering all information, click [Create] at the bottom of the window.

Your new mod project is now created. You can find it under [MY MOD PROJECTS] on the left and begin editing.


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