Create¶
This guide walks you through the step-by-step process of creating a new interactive object mod by selecting an asset in the BUILD MODDING screen.
Select Asset¶
First, choose the object asset you want to turn into a mod.
- Go to the [BUILD] menu.
- In the asset grid, find and click the furniture/prop asset you want to use.
Quick Asset Search
Use the hierarchical category filters at the top (e.g., Furniture
> Bedroom
> Beds
) to quickly narrow down the asset type you need.
Start Mod Creation¶
After selecting an asset, a popup menu appears to let you create a mod from it.
- In the [CREATE OR ADD] menu, click [Create New Mod] to start creating a new mod.
Add to Existing Mod
If you want to add the selected asset to a mod you are already working on, choose [Add to Existing Mod] instead.
Enter Mod Information¶
Enter the detailed information required to create the mod.
When the [Mod Project Creation] window appears, fill in the fields as described below.
- Mod Name: The unique ID (file name) for the mod. It is auto-generated from the selected asset and cannot be changed later.
- Duplicate/Edit Selection:
Duplicate the instance...
: (Recommended) Duplicates the source asset to create a brand-new item. Use this in most cases.Edit the template data...
: Directly edits the source asset’s data. Use with caution as it may affect the entire game.- Workspace Display Name: The name shown within ModKit for your reference. You can change it freely.
- Author: Enter the creator’s name.
- Description: Provide a short description of the mod (within 200 characters).
Finish Creation¶
After filling in all information, click [Create] at the bottom of the window.
Your new mod project is now created. You can find it under [MY MOD PROJECTS] on the left and begin editing.