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Create

This guide walks you through the step-by-step process of creating a new interactive object mod by selecting an asset in the BUILD MODDING screen.


Select Asset

First, choose the object asset you want to turn into a mod.

Select Build Asset

  • Go to the [BUILD] menu.
  • In the asset grid, find and click the furniture/prop asset you want to use.

Quick Asset Search

Use the hierarchical category filters at the top (e.g., Furniture > Bedroom > Beds) to quickly narrow down the asset type you need.


Start Mod Creation

After selecting an asset, a popup menu appears to let you create a mod from it.

Choose Create Mod

  • In the [CREATE OR ADD] menu, click [Create New Mod] to start creating a new mod.

Add to Existing Mod

If you want to add the selected asset to a mod you are already working on, choose [Add to Existing Mod] instead.


Enter Mod Information

Enter the detailed information required to create the mod.

Mod Info Dialog

When the [Mod Project Creation] window appears, fill in the fields as described below.

  • Mod Name: The unique ID (file name) for the mod. It is auto-generated from the selected asset and cannot be changed later.
  • Duplicate/Edit Selection:
  • Duplicate the instance...: (Recommended) Duplicates the source asset to create a brand-new item. Use this in most cases.
  • Edit the template data...: Directly edits the source asset’s data. Use with caution as it may affect the entire game.
  • Workspace Display Name: The name shown within ModKit for your reference. You can change it freely.
  • Author: Enter the creator’s name.
  • Description: Provide a short description of the mod (within 200 characters).

Finish Creation

After filling in all information, click [Create] at the bottom of the window.

Your new mod project is now created. You can find it under [MY MOD PROJECTS] on the left and begin editing.


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